/*************************************************************************/ /* godotsharp_dirs.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "godotsharp_dirs.h" #include "core/os/os.h" #ifdef TOOLS_ENABLED #include "core/os/dir_access.h" #include "core/project_settings.h" #include "core/version.h" #include "editor/editor_settings.h" #endif namespace GodotSharpDirs { String _get_expected_build_config() { #ifdef TOOLS_ENABLED return "Tools"; #else #ifdef DEBUG_ENABLED return "Debug"; #else return "Release"; #endif #endif } String _get_mono_user_dir() { #ifdef TOOLS_ENABLED if (EditorSettings::get_singleton()) { return EditorSettings::get_singleton()->get_data_dir().plus_file("mono"); } else { String settings_path; String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); DirAccessRef d = DirAccess::create_for_path(exe_dir); if (d->file_exists("._sc_") || d->file_exists("_sc_")) { // contain yourself settings_path = exe_dir.plus_file("editor_data"); } else { settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name()); } return settings_path.plus_file("mono"); } #else return OS::get_singleton()->get_user_data_dir().plus_file("mono"); #endif } class _GodotSharpDirs { public: String res_data_dir; String res_metadata_dir; String res_assemblies_dir; String res_config_dir; String res_temp_dir; String res_temp_assemblies_base_dir; String res_temp_assemblies_dir; String mono_user_dir; String mono_logs_dir; #ifdef TOOLS_ENABLED String mono_solutions_dir; String build_logs_dir; String sln_filepath; String csproj_filepath; #endif private: _GodotSharpDirs() { res_data_dir = "res://.mono"; res_metadata_dir = res_data_dir.plus_file("metadata"); res_assemblies_dir = res_data_dir.plus_file("assemblies"); res_config_dir = res_data_dir.plus_file("etc").plus_file("mono"); // TODO use paths from csproj res_temp_dir = res_data_dir.plus_file("temp"); res_temp_assemblies_base_dir = res_temp_dir.plus_file("bin"); res_temp_assemblies_dir = res_temp_assemblies_base_dir.plus_file(_get_expected_build_config()); mono_user_dir = _get_mono_user_dir(); mono_logs_dir = mono_user_dir.plus_file("mono_logs"); #ifdef TOOLS_ENABLED mono_solutions_dir = mono_user_dir.plus_file("solutions"); build_logs_dir = mono_user_dir.plus_file("build_logs"); String name = ProjectSettings::get_singleton()->get("application/config/name"); if (name.empty()) { name = "UnnamedProject"; } String base_path = String("res://") + name; sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln"); csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj"); #endif } _GodotSharpDirs(const _GodotSharpDirs &); _GodotSharpDirs &operator=(const _GodotSharpDirs &); public: static _GodotSharpDirs &get_singleton() { static _GodotSharpDirs singleton; return singleton; } }; String get_res_data_dir() { return _GodotSharpDirs::get_singleton().res_data_dir; } String get_res_metadata_dir() { return _GodotSharpDirs::get_singleton().res_metadata_dir; } String get_res_assemblies_dir() { return _GodotSharpDirs::get_singleton().res_assemblies_dir; } String get_res_config_dir() { return _GodotSharpDirs::get_singleton().res_config_dir; } String get_res_temp_dir() { return _GodotSharpDirs::get_singleton().res_temp_dir; } String get_res_temp_assemblies_base_dir() { return _GodotSharpDirs::get_singleton().res_temp_assemblies_base_dir; } String get_res_temp_assemblies_dir() { return _GodotSharpDirs::get_singleton().res_temp_assemblies_dir; } String get_mono_user_dir() { return _GodotSharpDirs::get_singleton().mono_user_dir; } String get_mono_logs_dir() { return _GodotSharpDirs::get_singleton().mono_logs_dir; } #ifdef TOOLS_ENABLED String get_mono_solutions_dir() { return _GodotSharpDirs::get_singleton().mono_solutions_dir; } String get_build_logs_dir() { return _GodotSharpDirs::get_singleton().build_logs_dir; } String get_project_sln_path() { return _GodotSharpDirs::get_singleton().sln_filepath; } String get_project_csproj_path() { return _GodotSharpDirs::get_singleton().csproj_filepath; } #endif } // namespace GodotSharpDirs