/*************************************************************************/ /* string_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef MONO_GLUE_ENABLED #include "core/string/ustring.h" #include "core/templates/vector.h" #include "core/variant/variant.h" #include "../mono_gd/gd_mono_marshal.h" MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) { Vector ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer(); // TODO Check possible Array/Vector problem? return GDMonoMarshal::Array_to_mono_array(Variant(ret)); } MonoString *godot_icall_String_md5_text(MonoString *p_str) { String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text(); return GDMonoMarshal::mono_string_from_godot(ret); } int godot_icall_String_rfind(MonoString *p_str, MonoString *p_what, int p_from) { String what = GDMonoMarshal::mono_string_to_godot(p_what); return GDMonoMarshal::mono_string_to_godot(p_str).rfind(what, p_from); } int godot_icall_String_rfindn(MonoString *p_str, MonoString *p_what, int p_from) { String what = GDMonoMarshal::mono_string_to_godot(p_what); return GDMonoMarshal::mono_string_to_godot(p_str).rfindn(what, p_from); } MonoArray *godot_icall_String_sha256_buffer(MonoString *p_str) { Vector ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_buffer(); return GDMonoMarshal::Array_to_mono_array(Variant(ret)); } MonoString *godot_icall_String_sha256_text(MonoString *p_str) { String ret = GDMonoMarshal::mono_string_to_godot(p_str).sha256_text(); return GDMonoMarshal::mono_string_from_godot(ret); } MonoString *godot_icall_String_simplify_path(MonoString *p_str) { String ret = GDMonoMarshal::mono_string_to_godot(p_str).simplify_path(); return GDMonoMarshal::mono_string_from_godot(ret); } void godot_register_string_icalls() { GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text); GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_simplify_path", godot_icall_String_simplify_path); } #endif // MONO_GLUE_ENABLED