/*************************************************************************/ /* glue_header.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLUE_HEADER_H #define GLUE_HEADER_H #ifdef MONO_GLUE_ENABLED #include "../mono_gd/gd_mono_marshal.h" void godot_register_collections_icalls(); void godot_register_gd_icalls(); void godot_register_string_name_icalls(); void godot_register_nodepath_icalls(); void godot_register_callable_icalls(); void godot_register_object_icalls(); void godot_register_rid_icalls(); void godot_register_string_icalls(); void godot_register_scene_tree_icalls(); /** * Registers internal calls that were not generated. This function is called * from the generated GodotSharpBindings::register_generated_icalls() function. */ void godot_register_glue_header_icalls() { godot_register_collections_icalls(); godot_register_gd_icalls(); godot_register_string_name_icalls(); godot_register_nodepath_icalls(); godot_register_callable_icalls(); godot_register_object_icalls(); godot_register_rid_icalls(); godot_register_string_icalls(); godot_register_scene_tree_icalls(); } // Used by the generated glue #include "core/config/engine.h" #include "core/object/class_db.h" #include "core/object/method_bind.h" #include "core/object/ref_counted.h" #include "core/string/node_path.h" #include "core/string/ustring.h" #include "core/typedefs.h" #include "core/variant/array.h" #include "core/variant/dictionary.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" #include "../mono_gd/gd_mono_utils.h" #define GODOTSHARP_INSTANCE_OBJECT(m_instance, m_type) \ static ClassDB::ClassInfo *ci = nullptr; \ if (!ci) { \ ci = ClassDB::classes.getptr(m_type); \ } \ Object *m_instance = ci->creation_func(); #include "arguments_vector.h" #endif // MONO_GLUE_ENABLED #endif // GLUE_HEADER_H