/*************************************************************************/ /* gd_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gd_glue.h" #ifdef MONO_GLUE_ENABLED #include "core/array.h" #include "core/io/marshalls.h" #include "core/os/os.h" #include "core/ustring.h" #include "core/variant.h" #include "core/variant_parser.h" #include "../mono_gd/gd_mono_utils.h" MonoObject *godot_icall_GD_bytes2var(MonoArray *p_bytes) { Variant ret; PoolByteArray varr = GDMonoMarshal::mono_array_to_PoolByteArray(p_bytes); PoolByteArray::Read r = varr.read(); Error err = decode_variant(ret, r.ptr(), varr.size(), NULL); if (err != OK) { ret = RTR("Not enough bytes for decoding bytes, or invalid format."); } return GDMonoMarshal::variant_to_mono_object(ret); } MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) { Variant what = GDMonoMarshal::mono_object_to_variant(p_what); const Variant *args[1] = { &what }; Variant::CallError ce; Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce); ERR_FAIL_COND_V(ce.error != Variant::CallError::CALL_OK, NULL); return GDMonoMarshal::variant_to_mono_object(ret); } int godot_icall_GD_hash(MonoObject *p_var) { return GDMonoMarshal::mono_object_to_variant(p_var).hash(); } MonoObject *godot_icall_GD_instance_from_id(uint64_t p_instance_id) { return GDMonoUtils::unmanaged_get_managed(ObjectDB::get_instance(p_instance_id)); } void godot_icall_GD_print(MonoArray *p_what) { Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; for (int i = 0; i < what.size(); i++) str += what[i].operator String(); print_line(str); } void godot_icall_GD_printerr(MonoArray *p_what) { Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; for (int i = 0; i < what.size(); i++) str += what[i].operator String(); OS::get_singleton()->printerr("%s\n", str.utf8().get_data()); } void godot_icall_GD_printraw(MonoArray *p_what) { Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; for (int i = 0; i < what.size(); i++) str += what[i].operator String(); OS::get_singleton()->print("%s", str.utf8().get_data()); } void godot_icall_GD_prints(MonoArray *p_what) { Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; for (int i = 0; i < what.size(); i++) { if (i) str += " "; str += what[i].operator String(); } print_line(str); } void godot_icall_GD_printt(MonoArray *p_what) { Array what = GDMonoMarshal::mono_array_to_Array(p_what); String str; for (int i = 0; i < what.size(); i++) { if (i) str += "\t"; str += what[i].operator String(); } print_line(str); } double godot_icall_GD_randf() { return Math::randf(); } uint32_t godot_icall_GD_randi() { return Math::rand(); } void godot_icall_GD_randomize() { Math::randomize(); } double godot_icall_GD_rand_range(double from, double to) { return Math::random(from, to); } uint32_t godot_icall_GD_rand_seed(uint64_t seed, uint64_t *newSeed) { int ret = Math::rand_from_seed(&seed); *newSeed = seed; return ret; } void godot_icall_GD_seed(uint64_t p_seed) { Math::seed(p_seed); } MonoString *godot_icall_GD_str(MonoArray *p_what) { String str; Array what = GDMonoMarshal::mono_array_to_Array(p_what); for (int i = 0; i < what.size(); i++) { String os = what[i].operator String(); if (i == 0) str = os; else str += os; } return GDMonoMarshal::mono_string_from_godot(str); } MonoObject *godot_icall_GD_str2var(MonoString *p_str) { Variant ret; VariantParser::StreamString ss; ss.s = GDMonoMarshal::mono_string_to_godot(p_str); String errs; int line; Error err = VariantParser::parse(&ss, ret, errs, line); if (err != OK) { String err_str = "Parse error at line " + itos(line) + ": " + errs; ERR_PRINTS(err_str); ret = err_str; } return GDMonoMarshal::variant_to_mono_object(ret); } bool godot_icall_GD_type_exists(MonoString *p_type) { return ClassDB::class_exists(GDMonoMarshal::mono_string_to_godot(p_type)); } void godot_icall_GD_pusherror(MonoString *p_str) { ERR_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str)); } void godot_icall_GD_pushwarning(MonoString *p_str) { WARN_PRINTS(GDMonoMarshal::mono_string_to_godot(p_str)); } MonoArray *godot_icall_GD_var2bytes(MonoObject *p_var) { Variant var = GDMonoMarshal::mono_object_to_variant(p_var); PoolByteArray barr; int len; Error err = encode_variant(var, NULL, len); ERR_EXPLAIN("Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."); ERR_FAIL_COND_V(err != OK, NULL); barr.resize(len); { PoolByteArray::Write w = barr.write(); encode_variant(var, w.ptr(), len); } return GDMonoMarshal::PoolByteArray_to_mono_array(barr); } MonoString *godot_icall_GD_var2str(MonoObject *p_var) { String vars; VariantWriter::write_to_string(GDMonoMarshal::mono_object_to_variant(p_var), vars); return GDMonoMarshal::mono_string_from_godot(vars); } void godot_register_gd_icalls() { mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var); mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert); mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash); mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id); mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror); mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning); mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr); mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw); mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints); mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt); mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range); mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var); mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists); mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes); mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str); } #endif // MONO_GLUE_ENABLED