using System; using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif namespace Godot { [StructLayout(LayoutKind.Sequential)] public struct Rect2 : IEquatable { private Vector2 _position; private Vector2 _size; public Vector2 Position { get { return _position; } set { _position = value; } } public Vector2 Size { get { return _size; } set { _size = value; } } public Vector2 End { get { return _position + _size; } } public real_t Area { get { return GetArea(); } } public Rect2 Abs() { Vector2 end = End; Vector2 topLeft = new Vector2(Mathf.Min(_position.x, end.x), Mathf.Min(_position.y, end.y)); return new Rect2(topLeft, _size.Abs()); } public Rect2 Clip(Rect2 b) { var newRect = b; if (!Intersects(newRect)) return new Rect2(); newRect._position.x = Mathf.Max(b._position.x, _position.x); newRect._position.y = Mathf.Max(b._position.y, _position.y); Vector2 bEnd = b._position + b._size; Vector2 end = _position + _size; newRect._size.x = Mathf.Min(bEnd.x, end.x) - newRect._position.x; newRect._size.y = Mathf.Min(bEnd.y, end.y) - newRect._position.y; return newRect; } public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && b._position.x + b._size.x < _position.x + _size.x && b._position.y + b._size.y < _position.y + _size.y; } public Rect2 Expand(Vector2 to) { var expanded = this; Vector2 begin = expanded._position; Vector2 end = expanded._position + expanded._size; if (to.x < begin.x) begin.x = to.x; if (to.y < begin.y) begin.y = to.y; if (to.x > end.x) end.x = to.x; if (to.y > end.y) end.y = to.y; expanded._position = begin; expanded._size = end - begin; return expanded; } public real_t GetArea() { return _size.x * _size.y; } public Rect2 Grow(real_t by) { var g = this; g._position.x -= by; g._position.y -= by; g._size.x += by * 2; g._size.y += by * 2; return g; } public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; g._position.x -= left; g._position.y -= top; g._size.x += left + right; g._size.y += top + bottom; return g; } public Rect2 GrowMargin(Margin margin, real_t by) { var g = this; g.GrowIndividual(Margin.Left == margin ? by : 0, Margin.Top == margin ? by : 0, Margin.Right == margin ? by : 0, Margin.Bottom == margin ? by : 0); return g; } public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } public bool HasPoint(Vector2 point) { if (point.x < _position.x) return false; if (point.y < _position.y) return false; if (point.x >= _position.x + _size.x) return false; if (point.y >= _position.y + _size.y) return false; return true; } public bool Intersects(Rect2 b) { if (_position.x > b._position.x + b._size.x) return false; if (_position.x + _size.x < b._position.x) return false; if (_position.y > b._position.y + b._size.y) return false; if (_position.y + _size.y < b._position.y) return false; return true; } public Rect2 Merge(Rect2 b) { Rect2 newRect; newRect._position.x = Mathf.Min(b._position.x, _position.x); newRect._position.y = Mathf.Min(b._position.y, _position.y); newRect._size.x = Mathf.Max(b._position.x + b._size.x, _position.x + _size.x); newRect._size.y = Mathf.Max(b._position.y + b._size.y, _position.y + _size.y); newRect._size = newRect._size - newRect._position; // Make relative again return newRect; } // Constructors public Rect2(Vector2 position, Vector2 size) { _position = position; _size = size; } public Rect2(Vector2 position, real_t width, real_t height) { _position = position; _size = new Vector2(width, height); } public Rect2(real_t x, real_t y, Vector2 size) { _position = new Vector2(x, y); _size = size; } public Rect2(real_t x, real_t y, real_t width, real_t height) { _position = new Vector2(x, y); _size = new Vector2(width, height); } public static bool operator ==(Rect2 left, Rect2 right) { return left.Equals(right); } public static bool operator !=(Rect2 left, Rect2 right) { return !left.Equals(right); } public override bool Equals(object obj) { if (obj is Rect2) { return Equals((Rect2)obj); } return false; } public bool Equals(Rect2 other) { return _position.Equals(other._position) && _size.Equals(other._size); } public override int GetHashCode() { return _position.GetHashCode() ^ _size.GetHashCode(); } public override string ToString() { return String.Format("({0}, {1})", new object[] { _position.ToString(), _size.ToString() }); } public string ToString(string format) { return String.Format("({0}, {1})", new object[] { _position.ToString(format), _size.ToString(format) }); } } }