using System; namespace Godot { [AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)] public class ExportAttribute : Attribute { private int hint; private string hint_string; private int usage; public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "", int usage = GD.PROPERTY_USAGE_DEFAULT) { this.hint = hint; this.hint_string = hint_string; this.usage = usage; } } }