namespace Godot { public enum Error : int { OK = 0, FAILED = 1, ERR_UNAVAILABLE = 2, ERR_UNCONFIGURED = 3, ERR_UNAUTHORIZED = 4, ERR_PARAMETER_RANGE_ERROR = 5, ERR_OUT_OF_MEMORY = 6, ERR_FILE_NOT_FOUND = 7, ERR_FILE_BAD_DRIVE = 8, ERR_FILE_BAD_PATH = 9, ERR_FILE_NO_PERMISSION = 10, ERR_FILE_ALREADY_IN_USE = 11, ERR_FILE_CANT_OPEN = 12, ERR_FILE_CANT_WRITE = 13, ERR_FILE_CANT_READ = 14, ERR_FILE_UNRECOGNIZED = 15, ERR_FILE_CORRUPT = 16, ERR_FILE_MISSING_DEPENDENCIES = 17, ERR_FILE_EOF = 18, ERR_CANT_OPEN = 19, ERR_CANT_CREATE = 20, ERR_PARSE_ERROR = 43, ERROR_QUERY_FAILED = 21, ERR_ALREADY_IN_USE = 22, ERR_LOCKED = 23, ERR_TIMEOUT = 24, ERR_CANT_AQUIRE_RESOURCE = 28, ERR_INVALID_DATA = 30, ERR_INVALID_PARAMETER = 31, ERR_ALREADY_EXISTS = 32, ERR_DOES_NOT_EXIST = 33, ERR_DATABASE_CANT_READ = 34, ERR_DATABASE_CANT_WRITE = 35, ERR_COMPILATION_FAILED = 36, ERR_METHOD_NOT_FOUND = 37, ERR_LINK_FAILED = 38, ERR_SCRIPT_FAILED = 39, ERR_CYCLIC_LINK = 40, ERR_BUSY = 44, ERR_HELP = 46, ERR_BUG = 47 } }