using System; using System.Collections.Generic; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Godot { class DictionarySafeHandle : SafeHandle { public DictionarySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { this.handle = handle; } public override bool IsInvalid { get { return handle == IntPtr.Zero; } } protected override bool ReleaseHandle() { Dictionary.godot_icall_Dictionary_Dtor(handle); return true; } } public class Dictionary : IDictionary, ICollection>, IEnumerable>, IDisposable { [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Dictionary_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_Dictionary_GetValue(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_SetValue(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Dictionary_Keys(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Dictionary_Values(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Dictionary_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Dictionary_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_Contains(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_ContainsKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_RemoveKey(IntPtr ptr, object key); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_Remove(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Dictionary_TryGetValue(IntPtr ptr, object key, out object value); DictionarySafeHandle safeHandle; bool disposed = false; public Dictionary() { safeHandle = new DictionarySafeHandle(godot_icall_Dictionary_Ctor()); } internal Dictionary(DictionarySafeHandle handle) { safeHandle = handle; } internal Dictionary(IntPtr handle) { safeHandle = new DictionarySafeHandle(handle); } internal IntPtr GetPtr() { return safeHandle.DangerousGetHandle(); } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposed) return; if (safeHandle != null) { safeHandle.Dispose(); safeHandle = null; } disposed = true; } public object this[object key] { get { return godot_icall_Dictionary_GetValue(GetPtr(), key); } set { godot_icall_Dictionary_SetValue(GetPtr(), key, value); } } public ICollection Keys { get { IntPtr handle = godot_icall_Dictionary_Keys(GetPtr()); return new Array(new ArraySafeHandle(handle)); } } public ICollection Values { get { IntPtr handle = godot_icall_Dictionary_Values(GetPtr()); return new Array(new ArraySafeHandle(handle)); } } public int Count { get { return godot_icall_Dictionary_Count(GetPtr()); } } public bool IsReadOnly { get { return false; } } public void Add(object key, object value) { godot_icall_Dictionary_Add(GetPtr(), key, value); } public void Add(KeyValuePair item) { Add(item.Key, item.Value); } public void Clear() { godot_icall_Dictionary_Clear(GetPtr()); } public bool Contains(KeyValuePair item) { return godot_icall_Dictionary_Contains(GetPtr(), item.Key, item.Value); } public bool ContainsKey(object key) { return godot_icall_Dictionary_ContainsKey(GetPtr(), key); } public void CopyTo(KeyValuePair[] array, int arrayIndex) { // TODO 3 internal calls, can reduce to 1 Array keys = (Array)Keys; Array values = (Array)Values; int count = Count; for (int i = 0; i < count; i++) { // TODO 2 internal calls, can reduce to 1 array[arrayIndex] = new KeyValuePair(keys[i], values[i]); arrayIndex++; } } public IEnumerator> GetEnumerator() { // TODO 3 internal calls, can reduce to 1 Array keys = (Array)Keys; Array values = (Array)Values; int count = Count; for (int i = 0; i < count; i++) { // TODO 2 internal calls, can reduce to 1 yield return new KeyValuePair(keys[i], values[i]); } } public bool Remove(object key) { return godot_icall_Dictionary_RemoveKey(GetPtr(), key); } public bool Remove(KeyValuePair item) { return godot_icall_Dictionary_Remove(GetPtr(), item.Key, item.Value); } public bool TryGetValue(object key, out object value) { object retValue; bool found = godot_icall_Dictionary_TryGetValue(GetPtr(), key, out retValue); value = found ? retValue : default(object); return found; } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } public class Dictionary : IDictionary, ICollection>, IEnumerable> { Dictionary objectDict; public Dictionary() { objectDict = new Dictionary(); } public Dictionary(Dictionary dictionary) { objectDict = dictionary; } internal Dictionary(IntPtr handle) { objectDict = new Dictionary(handle); } internal Dictionary(DictionarySafeHandle handle) { objectDict = new Dictionary(handle); } public static explicit operator Dictionary(Dictionary from) { return from.objectDict; } public TValue this[TKey key] { get { return (TValue)objectDict[key]; } set { objectDict[key] = value; } } public ICollection Keys { get { IntPtr handle = Dictionary.godot_icall_Dictionary_Keys(objectDict.GetPtr()); return new Array(new ArraySafeHandle(handle)); } } public ICollection Values { get { IntPtr handle = Dictionary.godot_icall_Dictionary_Values(objectDict.GetPtr()); return new Array(new ArraySafeHandle(handle)); } } public int Count { get { return objectDict.Count; } } public bool IsReadOnly { get { return objectDict.IsReadOnly; } } public void Add(TKey key, TValue value) { objectDict.Add(key, value); } public void Add(KeyValuePair item) { objectDict.Add(item.Key, item.Value); } public void Clear() { objectDict.Clear(); } public bool Contains(KeyValuePair item) { return objectDict.Contains(new KeyValuePair(item.Key, item.Value)); } public bool ContainsKey(TKey key) { return objectDict.ContainsKey(key); } public void CopyTo(KeyValuePair[] array, int arrayIndex) { // TODO 3 internal calls, can reduce to 1 Array keys = (Array)Keys; Array values = (Array)Values; int count = Count; for (int i = 0; i < count; i++) { // TODO 2 internal calls, can reduce to 1 array[arrayIndex] = new KeyValuePair(keys[i], values[i]); arrayIndex++; } } public IEnumerator> GetEnumerator() { // TODO 3 internal calls, can reduce to 1 Array keys = (Array)Keys; Array values = (Array)Values; int count = Count; for (int i = 0; i < count; i++) { // TODO 2 internal calls, can reduce to 1 yield return new KeyValuePair(keys[i], values[i]); } } public bool Remove(TKey key) { return objectDict.Remove(key); } public bool Remove(KeyValuePair item) { return objectDict.Remove(new KeyValuePair(item.Key, item.Value)); } public bool TryGetValue(TKey key, out TValue value) { object retValue; bool found = objectDict.TryGetValue(key, out retValue); value = found ? (TValue)retValue : default(TValue); return found; } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } }