using System; using System.Collections.Generic; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Godot { class ArraySafeHandle : SafeHandle { public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { this.handle = handle; } public override bool IsInvalid { get { return handle == IntPtr.Zero; } } protected override bool ReleaseHandle() { Array.godot_icall_Array_Dtor(handle); return true; } } public class Array : IList, ICollection, IEnumerable, IDisposable { [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_Array_At(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Add(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, object[] array, int arrayIndex); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index); ArraySafeHandle safeHandle; bool disposed = false; public Array() { safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor()); } internal Array(ArraySafeHandle handle) { safeHandle = handle; } internal Array(IntPtr handle) { safeHandle = new ArraySafeHandle(handle); } internal IntPtr GetPtr() { return safeHandle.DangerousGetHandle(); } public void Dispose() { Dispose(true); } protected virtual void Dispose(bool disposing) { if (disposed) return; if (safeHandle != null) { safeHandle.Dispose(); safeHandle = null; } disposed = true; } public object this[int index] { get { return godot_icall_Array_At(GetPtr(), index); } set { godot_icall_Array_SetAt(GetPtr(), index, value); } } public int Count { get { return godot_icall_Array_Count(GetPtr()); } } public bool IsReadOnly { get { return false; } } public void Add(object item) { godot_icall_Array_Add(GetPtr(), item); } public void Clear() { godot_icall_Array_Clear(GetPtr()); } public bool Contains(object item) { return godot_icall_Array_Contains(GetPtr(), item); } public void CopyTo(object[] array, int arrayIndex) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); if (arrayIndex < 0) throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension."); // Internal call may throw ArgumentException godot_icall_Array_CopyTo(GetPtr(), array, arrayIndex); } public IEnumerator GetEnumerator() { int count = Count; for (int i = 0; i < count; i++) { yield return godot_icall_Array_At(GetPtr(), i); } } public int IndexOf(object item) { return godot_icall_Array_IndexOf(GetPtr(), item); } public void Insert(int index, object item) { godot_icall_Array_Insert(GetPtr(), index, item); } public bool Remove(object item) { return godot_icall_Array_Remove(GetPtr(), item); } public void RemoveAt(int index) { godot_icall_Array_RemoveAt(GetPtr(), index); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } public class Array : IList, ICollection, IEnumerable { Array objectArray; public Array() { objectArray = new Array(); } public Array(Array array) { objectArray = array; } internal Array(IntPtr handle) { objectArray = new Array(handle); } internal Array(ArraySafeHandle handle) { objectArray = new Array(handle); } public static explicit operator Array(Array from) { return from.objectArray; } public T this[int index] { get { return (T)objectArray[index]; } set { objectArray[index] = value; } } public int Count { get { return objectArray.Count; } } public bool IsReadOnly { get { return objectArray.IsReadOnly; } } public void Add(T item) { objectArray.Add(item); } public void Clear() { objectArray.Clear(); } public bool Contains(T item) { return objectArray.Contains(item); } public void CopyTo(T[] array, int arrayIndex) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); if (arrayIndex < 0) throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension."); // TODO This may be quite slow because every element access is an internal call. // It could be moved entirely to an internal call if we find out how to do the cast there. int count = objectArray.Count; if (array.Length < (arrayIndex + count)) throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); for (int i = 0; i < count; i++) { array[arrayIndex] = (T)objectArray[i]; arrayIndex++; } } public IEnumerator GetEnumerator() { int count = objectArray.Count; for (int i = 0; i < count; i++) { yield return (T)objectArray[i]; } } public int IndexOf(T item) { return objectArray.IndexOf(item); } public void Insert(int index, T item) { objectArray.Insert(index, item); } public bool Remove(T item) { return objectArray.Remove(item); } public void RemoveAt(int index) { objectArray.RemoveAt(index); } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } }