/*************************************************************************/ /* callable_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef MONO_GLUE_ENABLED #include "../mono_gd/gd_mono_marshal.h" #include "arguments_vector.h" MonoObject *godot_icall_Callable_Call(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); int argc = mono_array_length(p_args); ArgumentsVector arg_store(argc); ArgumentsVector args(argc); for (int i = 0; i < argc; i++) { MonoObject *elem = mono_array_get(p_args, MonoObject *, i); arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); args.set(i, &arg_store.get(i)); } Variant result; Callable::CallError error; callable.call(args.ptr(), argc, result, error); return GDMonoMarshal::variant_to_mono_object(result); } void godot_icall_Callable_CallDeferred(GDMonoMarshal::M_Callable *p_callable, MonoArray *p_args) { Callable callable = GDMonoMarshal::managed_to_callable(*p_callable); int argc = mono_array_length(p_args); ArgumentsVector arg_store(argc); ArgumentsVector args(argc); for (int i = 0; i < argc; i++) { MonoObject *elem = mono_array_get(p_args, MonoObject *, i); arg_store.set(i, GDMonoMarshal::mono_object_to_variant(elem)); args.set(i, &arg_store.get(i)); } callable.call_deferred(args.ptr(), argc); } void godot_register_callable_icalls() { GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_Call", godot_icall_Callable_Call); GDMonoUtils::add_internal_call("Godot.Callable::godot_icall_Callable_CallDeferred", godot_icall_Callable_CallDeferred); } #endif // MONO_GLUE_ENABLED