using System; using System.Runtime.InteropServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif namespace Godot { [StructLayout(LayoutKind.Sequential)] public struct Transform : IEquatable { public Basis basis; public Vector3 origin; public Transform AffineInverse() { Basis basisInv = basis.Inverse(); return new Transform(basisInv, basisInv.Xform(-origin)); } public Transform InterpolateWith(Transform transform, real_t c) { /* not sure if very "efficient" but good enough? */ Vector3 sourceScale = basis.Scale; Quat sourceRotation = basis.RotationQuat(); Vector3 sourceLocation = origin; Vector3 destinationScale = transform.basis.Scale; Quat destinationRotation = transform.basis.RotationQuat(); Vector3 destinationLocation = transform.origin; var interpolated = new Transform(); interpolated.basis.SetQuantScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c)); interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c); return interpolated; } public Transform Inverse() { Basis basisTr = basis.Transposed(); return new Transform(basisTr, basisTr.Xform(-origin)); } public Transform LookingAt(Vector3 target, Vector3 up) { var t = this; t.SetLookAt(origin, target, up); return t; } public Transform Orthonormalized() { return new Transform(basis.Orthonormalized(), origin); } public Transform Rotated(Vector3 axis, real_t phi) { return new Transform(new Basis(axis, phi), new Vector3()) * this; } public Transform Scaled(Vector3 scale) { return new Transform(basis.Scaled(scale), origin * scale); } public void SetLookAt(Vector3 eye, Vector3 target, Vector3 up) { // Make rotation matrix // Z vector Vector3 column2 = eye - target; column2.Normalize(); Vector3 column1 = up; Vector3 column0 = column1.Cross(column2); // Recompute Y = Z cross X column1 = column2.Cross(column0); column0.Normalize(); column1.Normalize(); basis = new Basis(column0, column1, column2); origin = eye; } public Transform Translated(Vector3 ofs) { return new Transform(basis, new Vector3 ( origin[0] += basis.Row0.Dot(ofs), origin[1] += basis.Row1.Dot(ofs), origin[2] += basis.Row2.Dot(ofs) )); } public Vector3 Xform(Vector3 v) { return new Vector3 ( basis.Row0.Dot(v) + origin.x, basis.Row1.Dot(v) + origin.y, basis.Row2.Dot(v) + origin.z ); } public Vector3 XformInv(Vector3 v) { Vector3 vInv = v - origin; return new Vector3 ( basis.Row0[0] * vInv.x + basis.Row1[0] * vInv.y + basis.Row2[0] * vInv.z, basis.Row0[1] * vInv.x + basis.Row1[1] * vInv.y + basis.Row2[1] * vInv.z, basis.Row0[2] * vInv.x + basis.Row1[2] * vInv.y + basis.Row2[2] * vInv.z ); } // Constants private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero); private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero); private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero); private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero); public static Transform Identity { get { return _identity; } } public static Transform FlipX { get { return _flipX; } } public static Transform FlipY { get { return _flipY; } } public static Transform FlipZ { get { return _flipZ; } } // Constructors public Transform(Vector3 column0, Vector3 column1, Vector3 column2, Vector3 origin) { basis = new Basis(column0, column1, column2); this.origin = origin; } public Transform(Quat quat, Vector3 origin) { basis = new Basis(quat); this.origin = origin; } public Transform(Basis basis, Vector3 origin) { this.basis = basis; this.origin = origin; } public static Transform operator *(Transform left, Transform right) { left.origin = left.Xform(right.origin); left.basis *= right.basis; return left; } public static bool operator ==(Transform left, Transform right) { return left.Equals(right); } public static bool operator !=(Transform left, Transform right) { return !left.Equals(right); } public override bool Equals(object obj) { if (obj is Transform) { return Equals((Transform)obj); } return false; } public bool Equals(Transform other) { return basis.Equals(other.basis) && origin.Equals(other.origin); } public override int GetHashCode() { return basis.GetHashCode() ^ origin.GetHashCode(); } public override string ToString() { return String.Format("{0} - {1}", new object[] { basis.ToString(), origin.ToString() }); } public string ToString(string format) { return String.Format("{0} - {1}", new object[] { basis.ToString(format), origin.ToString(format) }); } } }