using System; using System.Collections.Generic; using System.Runtime.CompilerServices; #if REAL_T_IS_DOUBLE using real_t = System.Double; #else using real_t = System.Single; #endif // TODO: Add comments describing what this class does. It is not obvious. namespace Godot { public static partial class GD { public static object Bytes2Var(byte[] bytes, bool allow_objects = false) { return godot_icall_GD_bytes2var(bytes, allow_objects); } public static object Convert(object what, Variant.Type type) { return godot_icall_GD_convert(what, type); } public static real_t Db2Linear(real_t db) { return (real_t)Math.Exp(db * 0.11512925464970228420089957273422); } public static real_t DecTime(real_t value, real_t amount, real_t step) { real_t sgn = Mathf.Sign(value); real_t val = Mathf.Abs(value); val -= amount * step; if (val < 0) val = 0; return val * sgn; } public static FuncRef FuncRef(Object instance, string funcname) { var ret = new FuncRef(); ret.SetInstance(instance); ret.SetFunction(funcname); return ret; } public static int Hash(object var) { return godot_icall_GD_hash(var); } public static Object InstanceFromId(ulong instanceId) { return godot_icall_GD_instance_from_id(instanceId); } public static real_t Linear2Db(real_t linear) { return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321); } public static Resource Load(string path) { return ResourceLoader.Load(path); } public static T Load(string path) where T : class { return ResourceLoader.Load(path); } public static void PushError(string message) { godot_icall_GD_pusherror(message); } public static void PushWarning(string message) { godot_icall_GD_pushwarning(message); } public static void Print(params object[] what) { godot_icall_GD_print(Array.ConvertAll(what, x => x.ToString())); } public static void PrintStack() { Print(System.Environment.StackTrace); } public static void PrintErr(params object[] what) { godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintRaw(params object[] what) { godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintS(params object[] what) { godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString())); } public static void PrintT(params object[] what) { godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString())); } public static float Randf() { return godot_icall_GD_randf(); } public static uint Randi() { return godot_icall_GD_randi(); } public static void Randomize() { godot_icall_GD_randomize(); } public static double RandRange(double from, double to) { return godot_icall_GD_rand_range(from, to); } public static uint RandSeed(ulong seed, out ulong newSeed) { return godot_icall_GD_rand_seed(seed, out newSeed); } public static IEnumerable Range(int end) { return Range(0, end, 1); } public static IEnumerable Range(int start, int end) { return Range(start, end, 1); } public static IEnumerable Range(int start, int end, int step) { if (end < start && step > 0) yield break; if (end > start && step < 0) yield break; if (step > 0) { for (int i = start; i < end; i += step) yield return i; } else { for (int i = start; i > end; i += step) yield return i; } } public static void Seed(ulong seed) { godot_icall_GD_seed(seed); } public static string Str(params object[] what) { return godot_icall_GD_str(what); } public static object Str2Var(string str) { return godot_icall_GD_str2var(str); } public static bool TypeExists(string type) { return godot_icall_GD_type_exists(type); } public static byte[] Var2Bytes(object var, bool full_objects = false) { return godot_icall_GD_var2bytes(var, full_objects); } public static string Var2Str(object var) { return godot_icall_GD_var2str(var); } [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_GD_bytes2var(byte[] bytes, bool allow_objects); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_GD_convert(object what, Variant.Type type); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_GD_hash(object var); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static Object godot_icall_GD_instance_from_id(ulong instance_id); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_print(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_printerr(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_printraw(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_prints(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_printt(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static float godot_icall_GD_randf(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_randi(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_randomize(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static double godot_icall_GD_rand_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_seed(ulong seed); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_GD_str(object[] what); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_GD_str2var(string str); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_GD_type_exists(string type); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static byte[] godot_icall_GD_var2bytes(object what, bool full_objects); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static string godot_icall_GD_var2str(object var); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_pusherror(string type); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_pushwarning(string type); } }