using System; using System.Runtime.CompilerServices; namespace Godot { public partial class Object { public static bool IsInstanceValid(Object instance) { return instance != null && instance.NativeInstance != IntPtr.Zero; } public static WeakRef WeakRef(Object obj) { return godot_icall_Object_weakref(Object.GetPtr(obj)); } [MethodImpl(MethodImplOptions.InternalCall)] internal extern static WeakRef godot_icall_Object_weakref(IntPtr obj); } }