using System; namespace Godot { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class RemoteAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class SyncAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class MasterAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class PuppetAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class SlaveAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class RemoteSyncAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class MasterSyncAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field | AttributeTargets.Property)] public class PuppetSyncAttribute : Attribute {} }