using System; using System.Collections.Generic; using System.Collections; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; namespace Godot.Collections { class ArraySafeHandle : SafeHandle { public ArraySafeHandle(IntPtr handle) : base(IntPtr.Zero, true) { this.handle = handle; } public override bool IsInvalid { get { return handle == IntPtr.Zero; } } protected override bool ReleaseHandle() { Array.godot_icall_Array_Dtor(handle); return true; } } public class Array : IList, IDisposable { ArraySafeHandle safeHandle; bool disposed = false; public Array() { safeHandle = new ArraySafeHandle(godot_icall_Array_Ctor()); } public Array(IEnumerable collection) : this() { if (collection == null) throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'"); MarshalUtils.EnumerableToArray(collection, GetPtr()); } internal Array(ArraySafeHandle handle) { safeHandle = handle; } internal Array(IntPtr handle) { safeHandle = new ArraySafeHandle(handle); } internal IntPtr GetPtr() { if (disposed) throw new ObjectDisposedException(GetType().FullName); return safeHandle.DangerousGetHandle(); } public Error Resize(int newSize) { return godot_icall_Array_Resize(GetPtr(), newSize); } // IDisposable public void Dispose() { if (disposed) return; if (safeHandle != null) { safeHandle.Dispose(); safeHandle = null; } disposed = true; } // IList public bool IsReadOnly => false; public bool IsFixedSize => false; public object this[int index] { get => godot_icall_Array_At(GetPtr(), index); set => godot_icall_Array_SetAt(GetPtr(), index, value); } public int Add(object value) => godot_icall_Array_Add(GetPtr(), value); public bool Contains(object value) => godot_icall_Array_Contains(GetPtr(), value); public void Clear() => godot_icall_Array_Clear(GetPtr()); public int IndexOf(object value) => godot_icall_Array_IndexOf(GetPtr(), value); public void Insert(int index, object value) => godot_icall_Array_Insert(GetPtr(), index, value); public void Remove(object value) => godot_icall_Array_Remove(GetPtr(), value); public void RemoveAt(int index) => godot_icall_Array_RemoveAt(GetPtr(), index); // ICollection public int Count => godot_icall_Array_Count(GetPtr()); public object SyncRoot => this; public bool IsSynchronized => false; public void CopyTo(System.Array array, int index) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); if (index < 0) throw new ArgumentOutOfRangeException(nameof(index), "Number was less than the array's lower bound in the first dimension."); // Internal call may throw ArgumentException godot_icall_Array_CopyTo(GetPtr(), array, index); } // IEnumerable public IEnumerator GetEnumerator() { int count = Count; for (int i = 0; i < count; i++) { yield return this[i]; } } [MethodImpl(MethodImplOptions.InternalCall)] internal extern static IntPtr godot_icall_Array_Ctor(); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Dtor(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_Array_At(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static object godot_icall_Array_At_Generic(IntPtr ptr, int index, int elemTypeEncoding, IntPtr elemTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_SetAt(IntPtr ptr, int index, object value); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_Count(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_Add(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Clear(IntPtr ptr); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Contains(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_CopyTo(IntPtr ptr, System.Array array, int arrayIndex); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static int godot_icall_Array_IndexOf(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Insert(IntPtr ptr, int index, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static bool godot_icall_Array_Remove(IntPtr ptr, object item); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_RemoveAt(IntPtr ptr, int index); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); } public class Array : IList, ICollection, IEnumerable { Array objectArray; internal static int elemTypeEncoding; internal static IntPtr elemTypeClass; static Array() { Array.godot_icall_Array_Generic_GetElementTypeInfo(typeof(T), out elemTypeEncoding, out elemTypeClass); } public Array() { objectArray = new Array(); } public Array(IEnumerable collection) { if (collection == null) throw new NullReferenceException($"Parameter '{nameof(collection)} cannot be null.'"); objectArray = new Array(collection); } public Array(Array array) { objectArray = array; } internal Array(IntPtr handle) { objectArray = new Array(handle); } internal Array(ArraySafeHandle handle) { objectArray = new Array(handle); } internal IntPtr GetPtr() { return objectArray.GetPtr(); } public static explicit operator Array(Array from) { return from.objectArray; } public Error Resize(int newSize) { return objectArray.Resize(newSize); } // IList public T this[int index] { get { return (T)Array.godot_icall_Array_At_Generic(GetPtr(), index, elemTypeEncoding, elemTypeClass); } set { objectArray[index] = value; } } public int IndexOf(T item) { return objectArray.IndexOf(item); } public void Insert(int index, T item) { objectArray.Insert(index, item); } public void RemoveAt(int index) { objectArray.RemoveAt(index); } // ICollection public int Count { get { return objectArray.Count; } } public bool IsReadOnly { get { return objectArray.IsReadOnly; } } public void Add(T item) { objectArray.Add(item); } public void Clear() { objectArray.Clear(); } public bool Contains(T item) { return objectArray.Contains(item); } public void CopyTo(T[] array, int arrayIndex) { if (array == null) throw new ArgumentNullException(nameof(array), "Value cannot be null."); if (arrayIndex < 0) throw new ArgumentOutOfRangeException(nameof(arrayIndex), "Number was less than the array's lower bound in the first dimension."); // TODO This may be quite slow because every element access is an internal call. // It could be moved entirely to an internal call if we find out how to do the cast there. int count = objectArray.Count; if (array.Length < (arrayIndex + count)) throw new ArgumentException("Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); for (int i = 0; i < count; i++) { array[arrayIndex] = (T)this[i]; arrayIndex++; } } public bool Remove(T item) { return Array.godot_icall_Array_Remove(GetPtr(), item); } // IEnumerable public IEnumerator GetEnumerator() { int count = objectArray.Count; for (int i = 0; i < count; i++) { yield return (T)this[i]; } } IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } } }