/*************************************************************************/ /* net_solution.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "net_solution.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "../utils/path_utils.h" #include "../utils/string_utils.h" #include "csharp_project.h" #define SOLUTION_TEMPLATE \ "Microsoft Visual Studio Solution File, Format Version 12.00\n" \ "# Visual Studio 2012\n" \ "%0\n" \ "Global\n" \ "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" \ "%1\n" \ "\tEndGlobalSection\n" \ "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n" \ "%2\n" \ "\tEndGlobalSection\n" \ "EndGlobal\n" #define PROJECT_DECLARATION "Project(\"{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}\") = \"%0\", \"%1\", \"{%2}\"\nEndProject" #define SOLUTION_PLATFORMS_CONFIG "\t%0|Any CPU = %0|Any CPU" #define PROJECT_PLATFORMS_CONFIG \ "\t\t{%0}.%1|Any CPU.ActiveCfg = %1|Any CPU\n" \ "\t\t{%0}.%1|Any CPU.Build.0 = %1|Any CPU" void NETSolution::add_new_project(const String &p_name, const String &p_guid, const Vector &p_extra_configs) { if (projects.has(p_name)) WARN_PRINT("Overriding existing project."); ProjectInfo procinfo; procinfo.guid = p_guid; procinfo.configs.push_back("Debug"); procinfo.configs.push_back("Release"); for (int i = 0; i < p_extra_configs.size(); i++) { procinfo.configs.push_back(p_extra_configs[i]); } projects[p_name] = procinfo; } Error NETSolution::save() { bool dir_exists = DirAccess::exists(path); ERR_EXPLAIN("The directory does not exist."); ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH); String projs_decl; String sln_platform_cfg; String proj_platform_cfg; for (Map::Element *E = projects.front(); E; E = E->next()) { const String &name = E->key(); const ProjectInfo &procinfo = E->value(); projs_decl += sformat(PROJECT_DECLARATION, name, name + ".csproj", procinfo.guid); for (int i = 0; i < procinfo.configs.size(); i++) { const String &config = procinfo.configs[i]; if (i != 0) { sln_platform_cfg += "\n"; proj_platform_cfg += "\n"; } sln_platform_cfg += sformat(SOLUTION_PLATFORMS_CONFIG, config); proj_platform_cfg += sformat(PROJECT_PLATFORMS_CONFIG, procinfo.guid, config); } } String content = sformat(SOLUTION_TEMPLATE, projs_decl, sln_platform_cfg, proj_platform_cfg); FileAccessRef file = FileAccess::open(path_join(path, name + ".sln"), FileAccess::WRITE); ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); file->store_string(content); file->close(); return OK; } bool NETSolution::set_path(const String &p_existing_path) { if (p_existing_path.is_abs_path()) { path = p_existing_path; } else { String abspath; if (!rel_path_to_abs(p_existing_path, abspath)) return false; path = abspath; } return true; } NETSolution::NETSolution(const String &p_name) { name = p_name; }