/*************************************************************************/ /* godotsharp_builds.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GODOTSHARP_BUILDS_H #define GODOTSHARP_BUILDS_H #include "../mono_gd/gd_mono.h" #include "mono_bottom_panel.h" #include "mono_build_info.h" typedef void (*GodotSharpBuild_ExitCallback)(int); class GodotSharpBuilds { private: struct BuildProcess { Ref build_instance; MonoBuildInfo build_info; MonoBuildTab *build_tab; GodotSharpBuild_ExitCallback exit_callback; bool exited; int exit_code; void on_exit(int p_exit_code); void start(bool p_blocking = false); BuildProcess() {} BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL); }; HashMap builds; static String _api_folder_name(APIAssembly::Type p_api_type); static GodotSharpBuilds *singleton; public: enum BuildTool { MSBUILD_MONO, #ifdef WINDOWS_ENABLED MSBUILD_VS, #endif XBUILD // Deprecated }; _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; } static void register_internal_calls(); static void show_build_error_dialog(const String &p_message); void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code); void restart_build(MonoBuildTab *p_build_tab); void stop_build(MonoBuildTab *p_build_tab); bool build(const MonoBuildInfo &p_build_info); bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL); static bool build_api_sln(const String &p_api_sln_dir, const String &p_config); static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type); static bool make_api_assembly(APIAssembly::Type p_api_type); static bool build_project_blocking(const String &p_config); static bool editor_build_callback(); GodotSharpBuilds(); ~GodotSharpBuilds(); }; #endif // GODOTSHARP_BUILDS_H