/*************************************************************************/ /* csharp_project.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "csharp_project.h" #include "core/io/json.h" #include "core/os/os.h" #include "core/project_settings.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/string_utils.h" #include "script_class_parser.h" namespace CSharpProject { String generate_core_api_project(const String &p_dir, const Vector &p_files) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); Variant dir = p_dir; Variant compile_items = p_files; const Variant *args[2] = { &dir, &compile_items }; MonoException *exc = NULL; MonoObject *ret = klass->get_method("GenCoreApiProject", 2)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL_V(String()); } return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector &p_files) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); Variant dir = p_dir; Variant core_dll_path = p_core_dll_path; Variant compile_items = p_files; const Variant *args[3] = { &dir, &core_dll_path, &compile_items }; MonoException *exc = NULL; MonoObject *ret = klass->get_method("GenEditorApiProject", 3)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL_V(String()); } return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } String generate_game_project(const String &p_dir, const String &p_name, const Vector &p_files) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectGenerator"); Variant dir = p_dir; Variant name = p_name; Variant compile_items = p_files; const Variant *args[3] = { &dir, &name, &compile_items }; MonoException *exc = NULL; MonoObject *ret = klass->get_method("GenGameProject", 3)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL_V(String()); } return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String(); } void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils"); Variant project_path = p_project_path; Variant item_type = p_item_type; Variant include = p_include; const Variant *args[3] = { &project_path, &item_type, &include }; MonoException *exc = NULL; klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } } Error generate_scripts_metadata(const String &p_project_path, const String &p_output_path) { _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN) GDMonoClass *project_utils = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Project", "ProjectUtils"); void *args[2] = { GDMonoMarshal::mono_string_from_godot(p_project_path), GDMonoMarshal::mono_string_from_godot("Compile") }; MonoException *exc = NULL; MonoArray *ret = (MonoArray *)project_utils->get_method("GetIncludeFiles", 2)->invoke_raw(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL_V(FAILED); } PoolStringArray project_files = GDMonoMarshal::mono_array_to_PoolStringArray(ret); PoolStringArray::Read r = project_files.read(); Dictionary old_dict = CSharpLanguage::get_singleton()->get_scripts_metadata(); Dictionary new_dict; for (int i = 0; i < project_files.size(); i++) { const String &project_file = ("res://" + r[i]).simplify_path(); uint64_t modified_time = FileAccess::get_modified_time(project_file); const Variant *old_file_var = old_dict.getptr(project_file); if (old_file_var) { Dictionary old_file_dict = old_file_var->operator Dictionary(); if (old_file_dict["modified_time"].operator uint64_t() == modified_time) { // No changes so no need to parse again new_dict[project_file] = old_file_dict; continue; } } ScriptClassParser scp; Error err = scp.parse_file(project_file); if (err != OK) { ERR_PRINTS("Parse error: " + scp.get_error()); ERR_EXPLAIN("Failed to determine namespace and class for script: " + project_file); ERR_FAIL_V(err); } Vector classes = scp.get_classes(); bool found = false; Dictionary class_dict; String search_name = project_file.get_file().get_basename(); for (int j = 0; j < classes.size(); j++) { const ScriptClassParser::ClassDecl &class_decl = classes[j]; if (class_decl.base.size() == 0) continue; // Does not inherit nor implement anything, so it can't be a script class String class_cmp; if (class_decl.nested) { class_cmp = class_decl.name.get_slice(".", class_decl.name.get_slice_count(".") - 1); } else { class_cmp = class_decl.name; } if (class_cmp != search_name) continue; class_dict["namespace"] = class_decl.namespace_; class_dict["class_name"] = class_decl.name; class_dict["nested"] = class_decl.nested; found = true; break; } if (found) { Dictionary file_dict; file_dict["modified_time"] = modified_time; file_dict["class"] = class_dict; new_dict[project_file] = file_dict; } } if (new_dict.size()) { String json = JSON::print(new_dict, "", false); Error ferr; FileAccess *f = FileAccess::open(p_output_path, FileAccess::WRITE, &ferr); ERR_EXPLAIN("Cannot open file for writing: " + p_output_path); ERR_FAIL_COND_V(ferr != OK, ferr); f->store_string(json); f->flush(); f->close(); memdelete(f); } return OK; } } // namespace CSharpProject