using System; using GodotTools.Core; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using Microsoft.Build.Construction; using Microsoft.Build.Globbing; namespace GodotTools.ProjectEditor { public sealed class MSBuildProject { internal ProjectRootElement Root { get; set; } public bool HasUnsavedChanges { get; set; } public void Save() => Root.Save(); public MSBuildProject(ProjectRootElement root) { Root = root; } } public static class ProjectUtils { public static MSBuildProject Open(string path) { var root = ProjectRootElement.Open(path); return root != null ? new MSBuildProject(root) : null; } private static List GetAllFilesRecursive(string rootDirectory, string mask) { string[] files = Directory.GetFiles(rootDirectory, mask, SearchOption.AllDirectories); // We want relative paths for (int i = 0; i < files.Length; i++) { files[i] = files[i].RelativeToPath(rootDirectory); } return new List(files); } // NOTE: Assumes auto-including items. Only used by the scripts metadata generator, which will be replaced with source generators in the future. public static IEnumerable GetIncludeFiles(string projectPath, string itemType) { var excluded = new List(); var includedFiles = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs"); var root = ProjectRootElement.Open(projectPath); Debug.Assert(root != null); foreach (var item in root.Items) { if (string.IsNullOrEmpty(item.Condition)) continue; if (item.ItemType != itemType) continue; string normalizedRemove = item.Remove.NormalizePath(); var glob = MSBuildGlob.Parse(normalizedRemove); excluded.AddRange(includedFiles.Where(includedFile => glob.IsMatch(includedFile))); } includedFiles.RemoveAll(f => excluded.Contains(f)); return includedFiles; } public static void MigrateToProjectSdksStyle(MSBuildProject project, string projectName) { var origRoot = project.Root; if (!string.IsNullOrEmpty(origRoot.Sdk)) return; project.Root = ProjectGenerator.GenGameProject(projectName); project.Root.FullPath = origRoot.FullPath; project.HasUnsavedChanges = true; } public static void EnsureGodotSdkIsUpToDate(MSBuildProject project) { var root = project.Root; string godotSdkAttrValue = ProjectGenerator.GodotSdkAttrValue; if (!string.IsNullOrEmpty(root.Sdk) && root.Sdk.Trim().Equals(godotSdkAttrValue, StringComparison.OrdinalIgnoreCase)) return; root.Sdk = godotSdkAttrValue; project.HasUnsavedChanges = true; } } }