using System; using System.Runtime.CompilerServices; namespace GodotTools.IdeMessaging.Utils { public class NotifyAwaiter : INotifyCompletion { private Action continuation; private Exception exception; private T result; public bool IsCompleted { get; private set; } public T GetResult() { if (exception != null) throw exception; return result; } public void OnCompleted(Action continuation) { if (this.continuation != null) throw new InvalidOperationException("This awaiter has already been listened"); this.continuation = continuation; } public void SetResult(T result) { if (IsCompleted) throw new InvalidOperationException("This awaiter is already completed"); IsCompleted = true; this.result = result; continuation?.Invoke(); } public void SetException(Exception exception) { if (IsCompleted) throw new InvalidOperationException("This awaiter is already completed"); IsCompleted = true; this.exception = exception; continuation?.Invoke(); } public NotifyAwaiter Reset() { continuation = null; exception = null; result = default(T); IsCompleted = false; return this; } public NotifyAwaiter GetAwaiter() { return this; } } }