using System.Text.RegularExpressions; namespace GodotTools.IdeMessaging { public class ClientHandshake : IHandshake { private static readonly string ClientHandshakeBase = $"{Peer.ClientHandshakeName},Version={Peer.ProtocolVersionMajor}.{Peer.ProtocolVersionMinor}.{Peer.ProtocolVersionRevision}"; private static readonly string ServerHandshakePattern = $@"{Regex.Escape(Peer.ServerHandshakeName)},Version=([0-9]+)\.([0-9]+)\.([0-9]+),([_a-zA-Z][_a-zA-Z0-9]{{0,63}})"; public string GetHandshakeLine(string identity) => $"{ClientHandshakeBase},{identity}"; public bool IsValidPeerHandshake(string handshake, out string identity, ILogger logger) { identity = null; var match = Regex.Match(handshake, ServerHandshakePattern); if (!match.Success) return false; if (!uint.TryParse(match.Groups[1].Value, out uint serverMajor) || Peer.ProtocolVersionMajor != serverMajor) { logger.LogDebug("Incompatible major version: " + match.Groups[1].Value); return false; } if (!uint.TryParse(match.Groups[2].Value, out uint serverMinor) || Peer.ProtocolVersionMinor < serverMinor) { logger.LogDebug("Incompatible minor version: " + match.Groups[2].Value); return false; } if (!uint.TryParse(match.Groups[3].Value, out uint _)) // Revision { logger.LogDebug("Incompatible revision build: " + match.Groups[3].Value); return false; } identity = match.Groups[4].Value; return true; } } }