using System; using System.IO; using Microsoft.Build.Construction; namespace GodotSharpTools.Project { public static class ProjectUtils { public static void AddItemToProjectChecked(string projectPath, string itemType, string include) { var dir = Directory.GetParent(projectPath).FullName; var root = ProjectRootElement.Open(projectPath); if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"))) root.Save(); } } }