<?xml version="1.0" encoding="UTF-8" ?> <class name="GodotSharp" inherits="Object" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> Bridge between Godot and the Mono runtime (Mono-enabled builds only). </brief_description> <description> This class is a bridge between Godot and the Mono runtime. It exposes several low-level operations and is only available in Mono-enabled Godot builds. See also [CSharpScript]. </description> <tutorials> </tutorials> <methods> <method name="is_runtime_initialized"> <return type="bool" /> <description> Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise. </description> </method> </methods> </class>