<?xml version="1.0" encoding="UTF-8" ?> <class name="GodotSharp" inherits="Object" category="Core" version="3.1"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <demos> </demos> <methods> <method name="attach_thread"> <return type="void"> </return> <description> Attaches the current thread to the mono runtime. </description> </method> <method name="detach_thread"> <return type="void"> </return> <description> Detaches the current thread from the mono runtime. </description> </method> <method name="get_domain_id"> <return type="int"> </return> <description> </description> </method> <method name="get_scripts_domain_id"> <return type="int"> </return> <description> </description> </method> <method name="is_domain_finalizing_for_unload"> <return type="bool"> </return> <argument index="0" name="domain_id" type="int"> </argument> <description> Returns whether the domain is being finalized. </description> </method> <method name="is_runtime_initialized"> <return type="bool"> </return> <description> </description> </method> <method name="is_runtime_shutting_down"> <return type="bool"> </return> <description> </description> </method> <method name="is_scripts_domain_loaded"> <return type="bool"> </return> <description> Returns whether the scripts domain is loaded. </description> </method> </methods> <constants> </constants> </class>