<?xml version="1.0" encoding="UTF-8" ?>
<class name="GodotSharp" inherits="Object" category="Core" version="3.1">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="attach_thread">
			<return type="void">
			</return>
			<description>
				Attaches the current thread to the mono runtime.
			</description>
		</method>
		<method name="detach_thread">
			<return type="void">
			</return>
			<description>
				Detaches the current thread from the mono runtime.
			</description>
		</method>
		<method name="get_domain_id">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="get_scripts_domain_id">
			<return type="int">
			</return>
			<description>
			</description>
		</method>
		<method name="is_domain_finalizing_for_unload">
			<return type="bool">
			</return>
			<argument index="0" name="domain_id" type="int">
			</argument>
			<description>
				Returns whether the domain is being finalized.
			</description>
		</method>
		<method name="is_runtime_initialized">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="is_runtime_shutting_down">
			<return type="bool">
			</return>
			<description>
			</description>
		</method>
		<method name="is_scripts_domain_loaded">
			<return type="bool">
			</return>
			<description>
				Returns whether the scripts domain is loaded.
			</description>
		</method>
	</methods>
	<constants>
	</constants>
</class>