/*************************************************************************/ /* csharp_script.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CSHARP_SCRIPT_H #define CSHARP_SCRIPT_H #include "core/doc_data.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/object/script_language.h" #include "core/templates/self_list.h" #include "mono_gc_handle.h" #include "mono_gd/gd_mono.h" #include "mono_gd/gd_mono_header.h" #include "mono_gd/gd_mono_internals.h" #ifdef TOOLS_ENABLED #include "editor/editor_plugin.h" #endif class CSharpScript; class CSharpInstance; class CSharpLanguage; #ifdef NO_SAFE_CAST template <typename TScriptInstance, typename TScriptLanguage> TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { if (!p_inst) { return nullptr; } return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr; } #else template <typename TScriptInstance, typename TScriptLanguage> TScriptInstance *cast_script_instance(ScriptInstance *p_inst) { return dynamic_cast<TScriptInstance *>(p_inst); } #endif #define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst)) struct DotNetScriptLookupInfo { String class_namespace; String class_name; GDMonoClass *script_class = nullptr; DotNetScriptLookupInfo() {} // Required by HashMap... DotNetScriptLookupInfo(const String &p_class_namespace, const String &p_class_name, GDMonoClass *p_script_class) : class_namespace(p_class_namespace), class_name(p_class_name), script_class(p_script_class) { } }; class CSharpScript : public Script { GDCLASS(CSharpScript, Script); public: struct SignalParameter { String name; Variant::Type type; bool nil_is_variant = false; }; struct EventSignal { GDMonoField *field = nullptr; GDMonoMethod *invoke_method = nullptr; Vector<SignalParameter> parameters; }; private: friend class CSharpInstance; friend class CSharpLanguage; friend struct CSharpScriptDepSort; bool tool = false; bool valid = false; bool reload_invalidated = false; GDMonoClass *base = nullptr; GDMonoClass *native = nullptr; GDMonoClass *script_class = nullptr; Ref<CSharpScript> base_cache; // TODO what's this for? HashSet<Object *> instances; #ifdef GD_MONO_HOT_RELOAD struct StateBackup { // TODO // Replace with buffer containing the serialized state of managed scripts. // Keep variant state backup to use only with script instance placeholders. List<Pair<StringName, Variant>> properties; List<Pair<StringName, Array>> event_signals; }; HashSet<ObjectID> pending_reload_instances; RBMap<ObjectID, StateBackup> pending_reload_state; StringName tied_class_name_for_reload; StringName tied_class_namespace_for_reload; #endif String source; StringName name; SelfList<CSharpScript> script_list = this; HashMap<StringName, Vector<SignalParameter>> _signals; HashMap<StringName, EventSignal> event_signals; bool signals_invalidated = true; Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache HashMap<StringName, Variant> exported_members_defval_cache; // member_default_values_cache HashSet<PlaceHolderScriptInstance *> placeholders; bool source_changed_cache = false; bool placeholder_fallback_enabled = false; bool exports_invalidated = true; void _update_exports_values(HashMap<StringName, Variant> &values, List<PropertyInfo> &propnames); void _update_member_info_no_exports(); void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif #if defined(TOOLS_ENABLED) || defined(DEBUG_ENABLED) HashSet<StringName> exported_members_names; #endif HashMap<StringName, PropertyInfo> member_info; void _clear(); void _update_name(); void load_script_signals(GDMonoClass *p_class, GDMonoClass *p_native_class); bool _get_signal(GDMonoClass *p_class, GDMonoMethod *p_delegate_invoke, Vector<SignalParameter> ¶ms); bool _update_exports(PlaceHolderScriptInstance *p_instance_to_update = nullptr); bool _get_member_export(IMonoClassMember *p_member, bool p_inspect_export, PropertyInfo &r_prop_info, bool &r_exported); #ifdef TOOLS_ENABLED static int _try_get_member_export_hint(IMonoClassMember *p_member, ManagedType p_type, Variant::Type p_variant_type, bool p_allow_generics, PropertyHint &r_hint, String &r_hint_string); #endif CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_is_ref_counted, Callable::CallError &r_error); Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); // Do not use unless you know what you are doing friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *); static Ref<CSharpScript> create_for_managed_type(GDMonoClass *p_class, GDMonoClass *p_native); static void update_script_class_info(Ref<CSharpScript> p_script); static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native); Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; protected: static void _bind_methods(); Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; void _resource_path_changed() override; bool _get(const StringName &p_name, Variant &r_ret) const; bool _set(const StringName &p_name, const Variant &p_value); void _get_property_list(List<PropertyInfo> *p_properties) const; public: bool can_instantiate() const override; StringName get_instance_base_type() const override; ScriptInstance *instance_create(Object *p_this) override; PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override; bool instance_has(const Object *p_this) const override; bool has_source_code() const override; String get_source_code() const override; void set_source_code(const String &p_code) override; #ifdef TOOLS_ENABLED virtual Vector<DocData::ClassDoc> get_documentation() const override { // TODO Vector<DocData::ClassDoc> docs; return docs; } #endif // TOOLS_ENABLED Error reload(bool p_keep_state = false) override; bool has_script_signal(const StringName &p_signal) const override; void get_script_signal_list(List<MethodInfo> *r_signals) const override; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; void get_script_property_list(List<PropertyInfo> *r_list) const override; void update_exports() override; void get_members(HashSet<StringName> *p_members) override; bool is_tool() const override { return tool; } bool is_valid() const override { return valid; } bool inherits_script(const Ref<Script> &p_script) const override; Ref<Script> get_base_script() const override; ScriptLanguage *get_language() const override; void get_script_method_list(List<MethodInfo> *p_list) const override; bool has_method(const StringName &p_method) const override; MethodInfo get_method_info(const StringName &p_method) const override; int get_member_line(const StringName &p_member) const override; const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } #endif Error load_source_code(const String &p_path); CSharpScript(); ~CSharpScript(); }; class CSharpInstance : public ScriptInstance { friend class CSharpScript; friend class CSharpLanguage; Object *owner = nullptr; bool base_ref_counted = false; bool ref_dying = false; bool unsafe_referenced = false; bool predelete_notified = false; bool destructing_script_instance = false; Ref<CSharpScript> script; MonoGCHandleData gchandle; List<Callable> connected_event_signals; bool _reference_owner_unsafe(); /* * If true is returned, the caller must memdelete the script instance's owner. */ bool _unreference_owner_unsafe(); /* * If nullptr is returned, the caller must destroy the script instance by removing it from its owner. */ MonoObject *_internal_new_managed(); // Do not use unless you know what you are doing friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *); static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const MonoGCHandleData &p_gchandle); void get_properties_state_for_reloading(List<Pair<StringName, Variant>> &r_state); void get_event_signals_state_for_reloading(List<Pair<StringName, Array>> &r_state); public: MonoObject *get_mono_object() const; _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; } Object *get_owner() override; bool set(const StringName &p_name, const Variant &p_value) override; bool get(const StringName &p_name, Variant &r_ret) const override; void get_property_list(List<PropertyInfo> *p_properties) const override; Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid) const override; void get_method_list(List<MethodInfo> *p_list) const override; bool has_method(const StringName &p_method) const override; Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override; void mono_object_disposed(MonoObject *p_obj); /* * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner. */ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance); void connect_event_signals(); void disconnect_event_signals(); void refcount_incremented() override; bool refcount_decremented() override; const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; void notification(int p_notification) override; void _call_notification(int p_notification); String to_string(bool *r_valid) override; Ref<Script> get_script() const override; ScriptLanguage *get_language() override; CSharpInstance(const Ref<CSharpScript> &p_script); ~CSharpInstance(); }; struct CSharpScriptBinding { bool inited = false; StringName type_name; GDMonoClass *wrapper_class = nullptr; MonoGCHandleData gchandle; Object *owner = nullptr; CSharpScriptBinding() {} }; class ManagedCallableMiddleman : public Object { GDCLASS(ManagedCallableMiddleman, Object); }; class CSharpLanguage : public ScriptLanguage { friend class CSharpScript; friend class CSharpInstance; static CSharpLanguage *singleton; bool finalizing = false; bool finalized = false; GDMono *gdmono = nullptr; SelfList<CSharpScript>::List script_list; Mutex script_instances_mutex; Mutex script_gchandle_release_mutex; Mutex language_bind_mutex; RBMap<Object *, CSharpScriptBinding> script_bindings; #ifdef DEBUG_ENABLED // List of unsafe object references HashMap<ObjectID, int> unsafe_object_references; Mutex unsafe_object_references_lock; #endif ManagedCallableMiddleman *managed_callable_middleman = memnew(ManagedCallableMiddleman); struct StringNameCache { StringName _signal_callback; StringName _set; StringName _get; StringName _get_property_list; StringName _notification; StringName _script_source; StringName dotctor; // .ctor StringName on_before_serialize; // OnBeforeSerialize StringName on_after_deserialize; // OnAfterDeserialize StringName delegate_invoke_method_name; StringNameCache(); }; int lang_idx = -1; HashMap<String, DotNetScriptLookupInfo> dotnet_script_lookup_map; void lookup_script_for_class(GDMonoClass *p_class); // For debug_break and debug_break_parse int _debug_parse_err_line = -1; String _debug_parse_err_file; String _debug_error; friend class GDMono; void _on_scripts_domain_unloaded(); #ifdef TOOLS_ENABLED EditorPlugin *godotsharp_editor = nullptr; static void _editor_init_callback(); #endif static void *_instance_binding_create_callback(void *p_token, void *p_instance); static void _instance_binding_free_callback(void *p_token, void *p_instance, void *p_binding); static GDNativeBool _instance_binding_reference_callback(void *p_token, void *p_binding, GDNativeBool p_reference); static GDNativeInstanceBindingCallbacks _instance_binding_callbacks; public: static void *get_instance_binding(Object *p_object); static void *get_existing_instance_binding(Object *p_object); static void set_instance_binding(Object *p_object, void *p_binding); static bool has_instance_binding(Object *p_object); StringNameCache string_names; const Mutex &get_language_bind_mutex() { return language_bind_mutex; } _FORCE_INLINE_ int get_language_index() { return lang_idx; } void set_language_index(int p_idx); _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; } _FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; } #ifdef TOOLS_ENABLED _FORCE_INLINE_ EditorPlugin *get_godotsharp_editor() const { return godotsharp_editor; } #endif static void release_script_gchandle(MonoGCHandleData &p_gchandle); static void release_script_gchandle(MonoObject *p_expected_obj, MonoGCHandleData &p_gchandle); bool debug_break(const String &p_error, bool p_allow_continue = true); bool debug_break_parse(const String &p_file, int p_line, const String &p_error); #ifdef GD_MONO_HOT_RELOAD bool is_assembly_reloading_needed(); void reload_assemblies(bool p_soft_reload); #endif _FORCE_INLINE_ ManagedCallableMiddleman *get_managed_callable_middleman() const { return managed_callable_middleman; } void lookup_scripts_in_assembly(GDMonoAssembly *p_assembly); const DotNetScriptLookupInfo *lookup_dotnet_script(const String &p_script_path) const { return dotnet_script_lookup_map.getptr(p_script_path); } String get_name() const override; /* LANGUAGE FUNCTIONS */ String get_type() const override; String get_extension() const override; Error execute_file(const String &p_path) override; void init() override; void finish() override; void finalize(); /* EDITOR FUNCTIONS */ void get_reserved_words(List<String> *p_words) const override; bool is_control_flow_keyword(String p_keyword) const override; void get_comment_delimiters(List<String> *p_delimiters) const override; void get_string_delimiters(List<String> *p_delimiters) const override; bool is_using_templates() override; virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; /* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, HashSet<int> *r_safe_lines = nullptr) const override { return true; } String validate_path(const String &p_path) const override; Script *create_script() const override; bool has_named_classes() const override; bool supports_builtin_mode() const override; /* TODO? */ int find_function(const String &p_function, const String &p_code) const override { return -1; } String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; virtual String _get_indentation() const; /* TODO? */ void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {} /* TODO */ void add_global_constant(const StringName &p_variable, const Variant &p_value) override {} /* DEBUGGER FUNCTIONS */ String debug_get_error() const override; int debug_get_stack_level_count() const override; int debug_get_stack_level_line(int p_level) const override; String debug_get_stack_level_function(int p_level) const override; String debug_get_stack_level_source(int p_level) const override; /* TODO */ void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {} /* TODO */ void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {} /* TODO */ void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) override {} /* TODO */ String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) override { return ""; } Vector<StackInfo> debug_get_current_stack_info() override; /* PROFILING FUNCTIONS */ /* TODO */ void profiling_start() override {} /* TODO */ void profiling_stop() override {} /* TODO */ int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override { return 0; } /* TODO */ int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override { return 0; } void frame() override; /* TODO? */ void get_public_functions(List<MethodInfo> *p_functions) const override {} /* TODO? */ void get_public_constants(List<Pair<String, Variant>> *p_constants) const override {} void reload_all_scripts() override; void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; /* LOADER FUNCTIONS */ void get_recognized_extensions(List<String> *p_extensions) const override; #ifdef TOOLS_ENABLED Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) override; bool overrides_external_editor() override; #endif /* THREAD ATTACHING */ void thread_enter() override; void thread_exit() override; RBMap<Object *, CSharpScriptBinding>::Element *insert_script_binding(Object *p_object, const CSharpScriptBinding &p_script_binding); bool setup_csharp_script_binding(CSharpScriptBinding &r_script_binding, Object *p_object); #ifdef DEBUG_ENABLED Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace); #endif void post_unsafe_reference(Object *p_obj); void pre_unsafe_unreference(Object *p_obj); CSharpLanguage(); ~CSharpLanguage(); }; class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader { public: Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override; void get_recognized_extensions(List<String> *p_extensions) const override; bool handles_type(const String &p_type) const override; String get_resource_type(const String &p_path) const override; }; class ResourceFormatSaverCSharpScript : public ResourceFormatSaver { public: Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0) override; void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const override; bool recognize(const Ref<Resource> &p_resource) const override; }; #endif // CSHARP_SCRIPT_H