# Prior to .NET Core, we supported these: ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"] # Eventually support for each them should be added back (except Haiku if not supported by .NET Core) supported_platforms = ["windows", "macos", "linuxbsd", "server"] def can_build(env, platform): return not env["arch"].startswith("rv") def get_opts(platform): from SCons.Variables import BoolVariable, PathVariable default_mono_static = platform in ["ios", "javascript"] default_mono_bundles_zlib = platform in ["javascript"] return [ PathVariable( "dotnet_root", "Path to the .NET Sdk installation directory for the target platform and architecture", "", PathVariable.PathAccept, ), ] def configure(env): platform = env["platform"] if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") env.add_module_version_string("mono") def get_doc_classes(): return [ "CSharpScript", "GodotSharp", ] def get_doc_path(): return "doc_classes" def is_enabled(): # The module is disabled by default. Use module_mono_enabled=yes to enable it. return False