supported_platforms = ["windows", "macos", "linuxbsd", "server", "android", "haiku", "javascript", "ios"] def can_build(env, platform): return not env["arch"].startswith("rv") def get_opts(platform): from SCons.Variables import BoolVariable, PathVariable default_mono_static = platform in ["ios", "javascript"] default_mono_bundles_zlib = platform in ["javascript"] return [ PathVariable( "mono_prefix", "Path to the Mono installation directory for the target platform and architecture", "", PathVariable.PathAccept, ), PathVariable( "mono_bcl", "Path to a custom Mono BCL (Base Class Library) directory for the target platform", "", PathVariable.PathAccept, ), BoolVariable("mono_static", "Statically link Mono", default_mono_static), BoolVariable("mono_glue", "Build with the Mono glue sources", True), BoolVariable("build_cil", "Build C# solutions", True), BoolVariable( "copy_mono_root", "Make a copy of the Mono installation directory to bundle with the editor", True ), BoolVariable( "mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib ), ] def configure(env): platform = env["platform"] if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") env.add_module_version_string("mono") if env["mono_bundles_zlib"]: # Mono may come with zlib bundled for WASM or on newer version when built with MinGW. print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...") env["builtin_zlib"] = False thirdparty_zlib_dir = "#thirdparty/zlib/" env.Prepend(CPPPATH=[thirdparty_zlib_dir]) def get_doc_classes(): return [ "CSharpScript", "GodotSharp", ] def get_doc_path(): return "doc_classes" def is_enabled(): # The module is disabled by default. Use module_mono_enabled=yes to enable it. return False