import os verbose = False def find_msbuild_unix(filename): import os.path import sys hint_dirs = [] if sys.platform == "darwin": hint_dirs[:0] = [ "/Library/Frameworks/Mono.framework/Versions/Current/bin", "/usr/local/var/homebrew/linked/mono/bin", ] for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, "msbuild") if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + ".exe"): return hint_path + ".exe" for hint_dir in os.environ["PATH"].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, "msbuild") if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK): return hint_path + ".exe" return None def find_msbuild_windows(env): from .mono_reg_utils import find_mono_root_dir, find_msbuild_tools_path_reg mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"]) if not mono_root: raise RuntimeError("Cannot find mono root directory") mono_bin_dir = os.path.join(mono_root, "bin") msbuild_mono = os.path.join(mono_bin_dir, "msbuild.bat") msbuild_tools_path = find_msbuild_tools_path_reg() if msbuild_tools_path: return (os.path.join(msbuild_tools_path, "MSBuild.exe"), {}) if os.path.isfile(msbuild_mono): # The (Csc/Vbc/Fsc)ToolExe environment variables are required when # building with Mono's MSBuild. They must point to the batch files # in Mono's bin directory to make sure they are executed with Mono. mono_msbuild_env = { "CscToolExe": os.path.join(mono_bin_dir, "csc.bat"), "VbcToolExe": os.path.join(mono_bin_dir, "vbc.bat"), "FscToolExe": os.path.join(mono_bin_dir, "fsharpc.bat"), } return (msbuild_mono, mono_msbuild_env) return None def run_command(command, args, env_override=None, name=None): def cmd_args_to_str(cmd_args): return " ".join([arg if not " " in arg else '"%s"' % arg for arg in cmd_args]) args = [command] + args if name is None: name = os.path.basename(command) if verbose: print("Running '%s': %s" % (name, cmd_args_to_str(args))) import subprocess try: if env_override is None: subprocess.check_call(args) else: subprocess.check_call(args, env=env_override) except subprocess.CalledProcessError as e: raise RuntimeError("'%s' exited with error code: %s" % (name, e.returncode)) def nuget_restore(env, *args): global verbose verbose = env["verbose"] # Do NuGet restore run_command(nuget_path, ["restore"] + list(args), name="nuget restore") def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False): global verbose verbose = env["verbose"] msbuild_env = os.environ.copy() # Needed when running from Developer Command Prompt for VS if "PLATFORM" in msbuild_env: del msbuild_env["PLATFORM"] # Find MSBuild if os.name == "nt": msbuild_info = find_msbuild_windows(env) if msbuild_info is None: raise RuntimeError("Cannot find MSBuild executable") msbuild_path = msbuild_info[0] msbuild_env.update(msbuild_info[1]) else: msbuild_path = find_msbuild_unix("msbuild") if msbuild_path is None: raise RuntimeError("Cannot find MSBuild executable") print("MSBuild path: " + msbuild_path) # Build solution targets = ["Build"] if restore: targets.insert(0, "Restore") msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config] msbuild_args += extra_msbuild_args run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")