def generate_compressed_config(config_src, output_dir): import os.path from compat import byte_to_str # Header file with open(os.path.join(output_dir, 'android_mono_config.gen.h'), 'w') as header: header.write('''/* THIS FILE IS GENERATED DO NOT EDIT */ #ifndef ANDROID_MONO_CONFIG_GEN_H #define ANDROID_MONO_CONFIG_GEN_H #ifdef ANDROID_ENABLED #include "core/ustring.h" String get_godot_android_mono_config(); #endif // ANDROID_ENABLED #endif // ANDROID_MONO_CONFIG_GEN_H ''') # Source file with open(os.path.join(output_dir, 'android_mono_config.gen.cpp'), 'w') as cpp: with open(config_src, 'rb') as f: buf = f.read() decompr_size = len(buf) import zlib buf = zlib.compress(buf) compr_size = len(buf) bytes_seq_str = '' for i, buf_idx in enumerate(range(compr_size)): if i > 0: bytes_seq_str += ', ' bytes_seq_str += byte_to_str(buf[buf_idx]) cpp.write('''/* THIS FILE IS GENERATED DO NOT EDIT */ #include "android_mono_config.gen.h" #ifdef ANDROID_ENABLED #include "core/io/compression.h" #include "core/pool_vector.h" namespace { // config static const int config_compressed_size = %d; static const int config_uncompressed_size = %d; static const unsigned char config_compressed_data[] = { %s }; } // namespace String get_godot_android_mono_config() { PoolVector data; data.resize(config_uncompressed_size); PoolVector::Write w = data.write(); Compression::decompress(w.ptr(), config_uncompressed_size, config_compressed_data, config_compressed_size, Compression::MODE_DEFLATE); String s; if (s.parse_utf8((const char *)w.ptr(), data.size())) { ERR_FAIL_V(String()); } return s; } #endif // ANDROID_ENABLED ''' % (compr_size, decompr_size, bytes_seq_str))