# Build GodotSharpTools solution import os from SCons.Script import Builder, Dir def find_nuget_unix(): import os if 'NUGET_PATH' in os.environ: hint_path = os.environ['NUGET_PATH'] if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path hint_path = os.path.join(hint_path, 'nuget') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path import os.path import sys hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, 'nuget') if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + '.exe'): return hint_path + '.exe' for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, 'nuget') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): return hint_path + '.exe' return None def find_nuget_windows(env): import os if 'NUGET_PATH' in os.environ: hint_path = os.environ['NUGET_PATH'] if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path hint_path = os.path.join(hint_path, 'nuget.exe') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path from . import mono_reg_utils as monoreg mono_root = '' bits = env['bits'] if bits == '32': if os.getenv('MONO32_PREFIX'): mono_root = os.getenv('MONO32_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) else: if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) if mono_root: mono_bin_dir = os.path.join(mono_root, 'bin') nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat') if os.path.isfile(nuget_mono): return nuget_mono # Standalone NuGet for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, 'nuget.exe') if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path return None def find_msbuild_unix(filename): import os.path import sys hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + '.exe'): return hint_path + '.exe' for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): return hint_path + '.exe' return None def find_msbuild_windows(env): from . import mono_reg_utils as monoreg mono_root = '' bits = env['bits'] if bits == '32': if os.getenv('MONO32_PREFIX'): mono_root = os.getenv('MONO32_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) else: if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) if not mono_root: raise RuntimeError('Cannot find mono root directory') framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5') mono_bin_dir = os.path.join(mono_root, 'bin') msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat') if os.path.isfile(msbuild_mono): # The (Csc/Vbc/Fsc)ToolExe environment variables are required when # building with Mono's MSBuild. They must point to the batch files # in Mono's bin directory to make sure they are executed with Mono. mono_msbuild_env = { 'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'), 'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'), 'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat') } return (msbuild_mono, framework_path, mono_msbuild_env) msbuild_tools_path = monoreg.find_msbuild_tools_path_reg() if msbuild_tools_path: return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {}) return None def mono_build_solution(source, target, env): import subprocess from shutil import copyfile sln_path = os.path.abspath(str(source[0])) target_path = os.path.abspath(str(target[0])) framework_path = '' msbuild_env = os.environ.copy() # Needed when running from Developer Command Prompt for VS if 'PLATFORM' in msbuild_env: del msbuild_env['PLATFORM'] # Find MSBuild if os.name == 'nt': msbuild_info = find_msbuild_windows(env) if msbuild_info is None: raise RuntimeError('Cannot find MSBuild executable') msbuild_path = msbuild_info[0] framework_path = msbuild_info[1] msbuild_env.update(msbuild_info[2]) else: msbuild_path = find_msbuild_unix('msbuild') if msbuild_path is None: xbuild_fallback = env['xbuild_fallback'] if xbuild_fallback and os.name == 'nt': print('Option \'xbuild_fallback\' not supported on Windows') xbuild_fallback = False if xbuild_fallback: print('Cannot find MSBuild executable, trying with xbuild') print('Warning: xbuild is deprecated') msbuild_path = find_msbuild_unix('xbuild') if msbuild_path is None: raise RuntimeError('Cannot find xbuild executable') else: raise RuntimeError('Cannot find MSBuild executable') print('MSBuild path: ' + msbuild_path) # Find NuGet nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix() if nuget_path is None: raise RuntimeError('Cannot find NuGet executable') print('NuGet path: ' + nuget_path) # Do NuGet restore try: subprocess.check_call([nuget_path, 'restore', sln_path]) except subprocess.CalledProcessError: raise RuntimeError('GodotSharpTools: NuGet restore failed') # Build solution build_config = 'Release' msbuild_args = [ msbuild_path, sln_path, '/p:Configuration=' + build_config, ] if framework_path: msbuild_args += ['/p:FrameworkPathOverride=' + framework_path] try: subprocess.check_call(msbuild_args, env=msbuild_env) except subprocess.CalledProcessError: raise RuntimeError('GodotSharpTools: Build failed') # Copy files src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config)) dst_dir = os.path.abspath(os.path.join(target_path, os.pardir)) asm_file = 'GodotSharpTools.dll' if not os.path.isdir(dst_dir): if os.path.exists(dst_dir): raise RuntimeError('Target directory is a file') os.makedirs(dst_dir) copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file)) # Dependencies copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll")) def build(env_mono): if not env_mono['tools']: return output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') mono_sln_builder = Builder(action=mono_build_solution) env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder}) env_mono.MonoBuildSolution( os.path.join(editor_tools_dir, 'GodotSharpTools.dll'), 'editor/GodotSharpTools/GodotSharpTools.sln' )