# Build GodotTools solution import os from SCons.Script import Dir def build_godot_tools(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env['module_dir'] solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln') build_config = 'Debug' if env['target'] == 'debug' else 'Release' from . solution_builder import build_solution, nuget_restore nuget_restore(env, solution_path) build_solution(env, solution_path, build_config) # Copy targets solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir)) src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config) dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) if not os.path.isdir(dst_dir): assert not os.path.isfile(dst_dir) os.makedirs(dst_dir) def copy_target(target_path): from shutil import copy filename = os.path.basename(target_path) copy(os.path.join(src_dir, filename), target_path) for scons_target in target: copy_target(str(scons_target)) def build_godot_tools_project_editor(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env['module_dir'] project_name = 'GodotTools.ProjectEditor' csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name) csproj_path = os.path.join(csproj_dir, project_name + '.csproj') build_config = 'Debug' if env['target'] == 'debug' else 'Release' from . solution_builder import build_solution, nuget_restore # Make sure to restore NuGet packages in the project directory for the project to find it nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory', os.path.join(csproj_dir, 'packages')) build_solution(env, csproj_path, build_config) # Copy targets src_dir = os.path.join(csproj_dir, 'bin', build_config) dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) if not os.path.isdir(dst_dir): assert not os.path.isfile(dst_dir) os.makedirs(dst_dir) def copy_target(target_path): from shutil import copy filename = os.path.basename(target_path) copy(os.path.join(src_dir, filename), target_path) for scons_target in target: copy_target(str(scons_target)) def build(env_mono): assert env_mono['tools'] output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug') source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll'] sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames] target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] if env_mono['target'] == 'debug': target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd) def build_project_editor_only(env_mono): assert env_mono['tools'] output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'] if env_mono['target'] == 'debug': target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd)