# Build GodotTools solution import os from SCons.Script import Dir def build_godot_tools(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env["module_dir"] solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln") build_config = "Debug" if env["target"] == "debug" else "Release" # Custom build target to make sure output is always copied to the data dir. extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"] from .solution_builder import build_solution, nuget_restore nuget_restore(env, solution_path) build_solution(env, solution_path, build_config, extra_build_args) # No need to copy targets. The GodotTools csproj takes care of copying them. def build(env_mono, api_sln_cmd): assert env_mono["tools"] output_dir = Dir("#bin").abspath editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") target_filenames = ["GodotTools.dll"] if env_mono["target"] == "debug": target_filenames += ["GodotTools.pdb"] targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd)