# Build Godot.NET.Sdk solution import os from SCons.Script import Dir def build_godot_net_sdk(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env["module_dir"] solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") build_config = "Release" from .solution_builder import build_solution extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]] build_solution(env, solution_path, build_config, extra_msbuild_args) # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them. def build(env_mono): assert env_mono["tools"] output_dir = Dir("#bin").abspath editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs") module_dir = os.getcwd() package_version_file = os.path.join( module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt" ) with open(package_version_file, mode="r") as f: version = f.read().strip() target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version] targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir) env_mono.AlwaysBuild(cmd)