# Build the Godot API solution import os from SCons.Script import Dir def build_api_solution(source, target, env): # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str module_dir = env['module_dir'] solution_path = os.path.join(module_dir, 'glue/Managed/Generated/GodotSharp.sln') if not os.path.isfile(solution_path): raise RuntimeError("Godot API solution not found. Did you forget to run '--generate-mono-glue'?") build_config = env['solution_build_config'] extra_msbuild_args = ['/p:NoWarn=1591'] # Ignore missing documentation warnings from .solution_builder import build_solution build_solution(env, solution_path, build_config, extra_msbuild_args=extra_msbuild_args) # Copy targets core_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharp', 'bin', build_config)) editor_src_dir = os.path.abspath(os.path.join(solution_path, os.pardir, 'GodotSharpEditor', 'bin', build_config)) dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) if not os.path.isdir(dst_dir): assert not os.path.isfile(dst_dir) os.makedirs(dst_dir) def copy_target(target_path): from shutil import copy filename = os.path.basename(target_path) src_path = os.path.join(core_src_dir, filename) if not os.path.isfile(src_path): src_path = os.path.join(editor_src_dir, filename) copy(src_path, target_path) for scons_target in target: copy_target(str(scons_target)) def build(env_mono): assert env_mono['tools'] target_filenames = [ 'GodotSharp.dll', 'GodotSharp.pdb', 'GodotSharp.xml', 'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml' ] for build_config in ['Debug', 'Release']: output_dir = Dir('#bin').abspath editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config) targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] cmd = env_mono.CommandNoCache(targets, [], build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config) env_mono.AlwaysBuild(cmd)