#!/usr/bin/env python Import('env') from compat import byte_to_str def make_cs_files_header(src, dst): with open(dst, 'w') as header: header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n') header.write('#ifndef _CS_FILES_DATA_H\n') header.write('#define _CS_FILES_DATA_H\n\n') header.write('#include "map.h"\n') header.write('#include "ustring.h"\n') inserted_files = '' import os for file in os.listdir(src): if file.endswith('.cs'): with open(os.path.join(src, file), 'rb') as f: buf = f.read() decomp_size = len(buf) import zlib buf = zlib.compress(buf) name = os.path.splitext(file)[0] header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n') header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n') header.write('static const unsigned char _cs_' + name + '_compressed[] = { ') for i, buf_idx in enumerate(range(len(buf))): if i > 0: header.write(', ') header.write(byte_to_str(buf[buf_idx])) inserted_files += '\tr_files.insert(\"' + file + '\", ' \ 'CompressedFile(_cs_' + name + '_compressed_size, ' \ '_cs_' + name + '_uncompressed_size, ' \ '_cs_' + name + '_compressed));\n' header.write(' };\n') header.write('\nstruct CompressedFile\n' '{\n' '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n' '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n' '\nvoid get_compressed_files(Map& r_files)\n' '{\n' + inserted_files + '}\n' ) header.write('#endif // _CS_FILES_DATA_H') env.add_source_files(env.modules_sources, '*.cpp') env.add_source_files(env.modules_sources, 'mono_gd/*.cpp') env.add_source_files(env.modules_sources, 'utils/*.cpp') if env['tools']: env.add_source_files(env.modules_sources, 'editor/*.cpp') make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h') vars = Variables() vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True)) vars.Update(env) # Glue sources if env['mono_glue']: env.add_source_files(env.modules_sources, 'glue/*.cpp') else: env.Append(CPPDEFINES = [ 'MONO_GLUE_DISABLED' ]) if ARGUMENTS.get('yolo_copy', False): env.Append(CPPDEFINES = [ 'YOLO_COPY' ]) # Build GodotSharpTools solution import os import subprocess import mono_reg_utils as monoreg def mono_build_solution(source, target, env): if os.name == 'nt': msbuild_tools_path = monoreg.find_msbuild_tools_path_reg() if not msbuild_tools_path: raise RuntimeError('Cannot find MSBuild Tools Path in the registry') msbuild_path = os.path.join(msbuild_tools_path, 'MSBuild.exe') else: msbuild_path = 'msbuild' output_path = os.path.abspath(os.path.join(str(target[0]), os.pardir)) msbuild_args = [ msbuild_path, os.path.abspath(str(source[0])), '/p:Configuration=Release', '/p:OutputPath=' + output_path ] msbuild_env = os.environ.copy() # Needed when running from Developer Command Prompt for VS if 'PLATFORM' in msbuild_env: del msbuild_env['PLATFORM'] msbuild_alt_paths = [ 'xbuild' ] while True: try: subprocess.check_call(msbuild_args, env = msbuild_env) break except subprocess.CalledProcessError: raise RuntimeError('GodotSharpTools build failed') except OSError: if os.name != 'nt': if not msbuild_alt_paths: raise RuntimeError('Could not find commands msbuild or xbuild') # Try xbuild msbuild_args[0] = msbuild_alt_paths.pop(0) else: raise RuntimeError('Could not find command MSBuild.exe') mono_sln_builder = Builder(action = mono_build_solution) env.Append(BUILDERS = { 'MonoBuildSolution' : mono_sln_builder }) env.MonoBuildSolution( os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'), 'editor/GodotSharpTools/GodotSharpTools.sln' )