#!/usr/bin/env python Import('env') Import('env_modules') env_mono = env_modules.Clone() from compat import byte_to_str def make_cs_files_header(src, dst): with open(dst, 'w') as header: header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n') header.write('#ifndef _CS_FILES_DATA_H\n') header.write('#define _CS_FILES_DATA_H\n\n') header.write('#include "map.h"\n') header.write('#include "ustring.h"\n') inserted_files = '' import os for file in os.listdir(src): if file.endswith('.cs'): with open(os.path.join(src, file), 'rb') as f: buf = f.read() decomp_size = len(buf) import zlib buf = zlib.compress(buf) name = os.path.splitext(file)[0] header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n') header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n') header.write('static const unsigned char _cs_' + name + '_compressed[] = { ') for i, buf_idx in enumerate(range(len(buf))): if i > 0: header.write(', ') header.write(byte_to_str(buf[buf_idx])) inserted_files += '\tr_files.insert("' + file + '", ' \ 'CompressedFile(_cs_' + name + '_compressed_size, ' \ '_cs_' + name + '_uncompressed_size, ' \ '_cs_' + name + '_compressed));\n' header.write(' };\n') version_file = os.path.join(src, 'VERSION.txt') with open(version_file, 'r') as content_file: try: glue_version = int(content_file.read()) # make sure the format is valid header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n') except ValueError: raise ValueError('Invalid C# glue version in: ' + version_file) header.write('\nstruct CompressedFile\n' '{\n' '\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n' '\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n' '\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n' '\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n' '\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n' ) header.write('#endif // _CS_FILES_DATA_H') env_mono.add_source_files(env.modules_sources, '*.cpp') env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp') env_mono.add_source_files(env.modules_sources, 'utils/*.cpp') if env['tools']: env_mono.add_source_files(env.modules_sources, 'editor/*.cpp') make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h') vars = Variables() vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True)) vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False)) vars.Update(env_mono) # Glue sources if env_mono['mono_glue']: env_mono.add_source_files(env.modules_sources, 'glue/*.cpp') else: env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED']) if ARGUMENTS.get('yolo_copy', False): env_mono.Append(CPPDEFINES=['YOLO_COPY']) # Build GodotSharpTools solution import os def find_msbuild_unix(filename): import os.path import sys hint_dirs = ['/opt/novell/mono/bin'] if sys.platform == 'darwin': hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs for hint_dir in hint_dirs: hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path): return hint_path elif os.path.isfile(hint_path + '.exe'): return hint_path + '.exe' for hint_dir in os.environ['PATH'].split(os.pathsep): hint_dir = hint_dir.strip('"') hint_path = os.path.join(hint_dir, filename) if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK): return hint_path if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK): return hint_path + '.exe' return None def find_msbuild_windows(): import mono_reg_utils as monoreg bits = env['bits'] if bits == '32': if os.getenv('MONO32_PREFIX'): mono_root = os.getenv('MONO32_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) else: if os.getenv('MONO64_PREFIX'): mono_root = os.getenv('MONO64_PREFIX') else: mono_root = monoreg.find_mono_root_dir(bits) if not mono_root: raise RuntimeError('Cannot find mono root directory') msbuild_tools_path = monoreg.find_msbuild_tools_path_reg() if msbuild_tools_path: return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5')) else: msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat') if os.path.isfile(msbuild_mono): return (msbuild_mono, '') return None def mono_build_solution(source, target, env): import subprocess import mono_reg_utils as monoreg from shutil import copyfile framework_path_override = '' if os.name == 'nt': msbuild_info = find_msbuild_windows() if msbuild_info is None: raise RuntimeError('Cannot find MSBuild executable') msbuild_path = msbuild_info[0] framework_path_override = msbuild_info[1] else: msbuild_path = find_msbuild_unix('msbuild') if msbuild_path is None: xbuild_fallback = env['xbuild_fallback'] if xbuild_fallback and os.name == 'nt': print('Option \'xbuild_fallback\' not supported on Windows') xbuild_fallback = False if xbuild_fallback: print('Cannot find MSBuild executable, trying with xbuild') print('Warning: xbuild is deprecated') msbuild_path = find_msbuild_unix('xbuild') if msbuild_path is None: raise RuntimeError('Cannot find xbuild executable') else: raise RuntimeError('Cannot find MSBuild executable') print('MSBuild path: ' + msbuild_path) build_config = 'Release' msbuild_args = [ msbuild_path, os.path.abspath(str(source[0])), '/p:Configuration=' + build_config, ] if framework_path_override: msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override] msbuild_env = os.environ.copy() # Needed when running from Developer Command Prompt for VS if 'PLATFORM' in msbuild_env: del msbuild_env['PLATFORM'] try: subprocess.check_call(msbuild_args, env=msbuild_env) except subprocess.CalledProcessError: raise RuntimeError('GodotSharpTools build failed') src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config)) dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir)) if not os.path.isdir(dst_dir): if os.path.exists(dst_dir): raise RuntimeError('Target directory is a file') os.makedirs(dst_dir) asm_file = 'GodotSharpTools.dll' copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file)) output_dir = Dir('#bin').abspath assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath mono_sln_builder = Builder(action=mono_build_solution) env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder}) env_mono.MonoBuildSolution( os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'), 'editor/GodotSharpTools/GodotSharpTools.sln' ) if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir): rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir) env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})