#!/usr/bin/env python

Import("env")
Import("env_modules")

env_minimp3 = env_modules.Clone()

thirdparty_dir = "#thirdparty/minimp3/"

# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC.
if not env.msvc:
    env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path])
else:
    env_minimp3.Prepend(CPPPATH=[thirdparty_dir])

# Godot's own source files
env_minimp3.add_source_files(env.modules_sources, "*.cpp")