/*************************************************************************/ /* grid_map_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GRID_MAP_EDITOR_PLUGIN_H #define GRID_MAP_EDITOR_PLUGIN_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/pane_drag.h" #include "grid_map.h" /** @author Juan Linietsky */ class SpatialEditorPlugin; class GridMapEditor : public VBoxContainer { GDCLASS(GridMapEditor, VBoxContainer); enum { GRID_CURSOR_SIZE = 50 }; enum InputAction { INPUT_NONE, INPUT_PAINT, INPUT_ERASE, INPUT_COPY, INPUT_SELECT, INPUT_DUPLICATE, }; enum ClipMode { CLIP_DISABLED, CLIP_ABOVE, CLIP_BELOW }; enum DisplayMode { DISPLAY_THUMBNAIL, DISPLAY_LIST }; UndoRedo *undo_redo; InputAction input_action; Panel *panel; MenuButton *options; SpinBox *floor; OptionButton *edit_mode; ToolButton *mode_thumbnail; ToolButton *mode_list; HBoxContainer *spatial_editor_hb; ConfirmationDialog *settings_dialog; VBoxContainer *settings_vbc; SpinBox *settings_pick_distance; struct SetItem { Vector3 pos; int new_value; int new_orientation; int old_value; int old_orientation; }; List set_items; GridMap *node; MeshLibrary *last_theme; ClipMode clip_mode; bool lock_view; Transform grid_xform; Transform edit_grid_xform; Vector3::Axis edit_axis; int edit_floor[3]; Vector3 grid_ofs; RID grid[3]; RID grid_instance[3]; RID cursor_instance; RID selection_mesh; RID selection_instance; RID duplicate_mesh; RID duplicate_instance; Ref indicator_mat; Ref inner_mat; Ref outer_mat; bool updating; struct Selection { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; int duplicate_rot; bool active; } selection; bool cursor_visible; Transform cursor_transform; Vector3 cursor_origin; Vector3 last_mouseover; int display_mode; int selected_pallete; int selected_area; int cursor_rot; enum Menu { MENU_OPTION_CONFIGURE, MENU_OPTION_NEXT_LEVEL, MENU_OPTION_PREV_LEVEL, MENU_OPTION_LOCK_VIEW, MENU_OPTION_CLIP_DISABLED, MENU_OPTION_CLIP_ABOVE, MENU_OPTION_CLIP_BELOW, MENU_OPTION_X_AXIS, MENU_OPTION_Y_AXIS, MENU_OPTION_Z_AXIS, MENU_OPTION_CURSOR_ROTATE_Y, MENU_OPTION_CURSOR_ROTATE_X, MENU_OPTION_CURSOR_ROTATE_Z, MENU_OPTION_CURSOR_BACK_ROTATE_Y, MENU_OPTION_CURSOR_BACK_ROTATE_X, MENU_OPTION_CURSOR_BACK_ROTATE_Z, MENU_OPTION_CURSOR_CLEAR_ROTATION, MENU_OPTION_DUPLICATE_SELECTS, MENU_OPTION_SELECTION_MAKE_AREA, MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR, MENU_OPTION_SELECTION_DUPLICATE, MENU_OPTION_SELECTION_CLEAR, MENU_OPTION_REMOVE_AREA, MENU_OPTION_GRIDMAP_SETTINGS }; SpatialEditorPlugin *spatial_editor; struct AreaDisplay { RID mesh; RID instance; }; Vector areas; void _update_areas_display(); void _clear_areas(); void update_grid(); void _configure(); void _menu_option(int); void update_pallete(); void _set_display_mode(int p_mode); ItemList *theme_pallete; Tree *area_list; void _item_selected_cbk(int idx); void _update_cursor_transform(); void _update_cursor_instance(); void _update_clip(); void _update_duplicate_indicator(); void _duplicate_paste(); void _update_selection_transform(); void _validate_selection(); void _edit_mode_changed(int p_what); void _area_renamed(); void _area_selected(); void _floor_changed(float p_value); void _delete_selection(); void update_areas(); EditorNode *editor; bool do_input_action(Camera *p_camera, const Point2 &p_point, bool p_click); friend class GridMapEditorPlugin; Panel *theme_panel; protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: bool forward_spatial_input_event(Camera *p_camera, const Ref &p_event); void edit(GridMap *p_gridmap); GridMapEditor() {} GridMapEditor(EditorNode *p_editor); ~GridMapEditor(); }; class GridMapEditorPlugin : public EditorPlugin { GDCLASS(GridMapEditorPlugin, EditorPlugin); GridMapEditor *gridmap_editor; EditorNode *editor; public: virtual bool forward_spatial_input_event(Camera *p_camera, const Ref &p_event) { return gridmap_editor->forward_spatial_input_event(p_camera, p_event); } virtual String get_name() const { return "GridMap"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); GridMapEditorPlugin(EditorNode *p_node); ~GridMapEditorPlugin(); }; #endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H