/*************************************************************************/ /* grid_map_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GRID_MAP_EDITOR_PLUGIN_H #define GRID_MAP_EDITOR_PLUGIN_H #include "editor/editor_plugin.h" #include "grid_map.h" #include "scene/gui/item_list.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" class Node3DEditorPlugin; class GridMapEditor : public VBoxContainer { GDCLASS(GridMapEditor, VBoxContainer); enum { GRID_CURSOR_SIZE = 50 }; enum InputAction { INPUT_NONE, INPUT_PAINT, INPUT_ERASE, INPUT_PICK, INPUT_SELECT, INPUT_PASTE, }; enum DisplayMode { DISPLAY_THUMBNAIL, DISPLAY_LIST }; UndoRedo *undo_redo; InputAction input_action = INPUT_NONE; Panel *panel; MenuButton *options; SpinBox *floor; double accumulated_floor_delta = 0.0; Button *mode_thumbnail; Button *mode_list; LineEdit *search_box; HSlider *size_slider; HBoxContainer *spatial_editor_hb; ConfirmationDialog *settings_dialog; VBoxContainer *settings_vbc; SpinBox *settings_pick_distance; Label *spin_box_label; struct SetItem { Vector3i position; int new_value = 0; int new_orientation = 0; int old_value = 0; int old_orientation = 0; }; List set_items; GridMap *node = nullptr; MeshLibrary *last_mesh_library; Transform3D grid_xform; Transform3D edit_grid_xform; Vector3::Axis edit_axis; int edit_floor[3]; Vector3 grid_ofs; RID grid[3]; RID grid_instance[3]; RID cursor_instance; RID selection_mesh; RID selection_instance; RID selection_level_mesh[3]; RID selection_level_instance[3]; RID paste_mesh; RID paste_instance; struct ClipboardItem { int cell_item = 0; Vector3 grid_offset; int orientation = 0; RID instance; }; List clipboard_items; Ref indicator_mat; Ref inner_mat; Ref outer_mat; Ref selection_floor_mat; bool updating = false; struct Selection { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; bool active = false; } selection; Selection last_selection; struct PasteIndicator { Vector3 click; Vector3 current; Vector3 begin; Vector3 end; int orientation = 0; }; PasteIndicator paste_indicator; bool cursor_visible = false; Transform3D cursor_transform; Vector3 cursor_origin; int display_mode = DISPLAY_THUMBNAIL; int selected_palette = -1; int cursor_rot = 0; enum Menu { MENU_OPTION_NEXT_LEVEL, MENU_OPTION_PREV_LEVEL, MENU_OPTION_LOCK_VIEW, MENU_OPTION_X_AXIS, MENU_OPTION_Y_AXIS, MENU_OPTION_Z_AXIS, MENU_OPTION_CURSOR_ROTATE_Y, MENU_OPTION_CURSOR_ROTATE_X, MENU_OPTION_CURSOR_ROTATE_Z, MENU_OPTION_CURSOR_BACK_ROTATE_Y, MENU_OPTION_CURSOR_BACK_ROTATE_X, MENU_OPTION_CURSOR_BACK_ROTATE_Z, MENU_OPTION_CURSOR_CLEAR_ROTATION, MENU_OPTION_PASTE_SELECTS, MENU_OPTION_SELECTION_DUPLICATE, MENU_OPTION_SELECTION_CUT, MENU_OPTION_SELECTION_CLEAR, MENU_OPTION_SELECTION_FILL, MENU_OPTION_GRIDMAP_SETTINGS }; Node3DEditorPlugin *spatial_editor; struct AreaDisplay { RID mesh; RID instance; }; ItemList *mesh_library_palette; Label *info_message; void update_grid(); // Change which and where the grid is displayed void _draw_grids(const Vector3 &cell_size); void _configure(); void _menu_option(int); void update_palette(); void _set_display_mode(int p_mode); void _item_selected_cbk(int idx); void _update_cursor_transform(); void _update_cursor_instance(); void _update_theme(); void _text_changed(const String &p_text); void _sbox_input(const Ref &p_ie); void _mesh_library_palette_input(const Ref &p_ie); void _icon_size_changed(float p_value); void _clear_clipboard_data(); void _set_clipboard_data(); void _update_paste_indicator(); void _do_paste(); void _update_selection_transform(); void _validate_selection(); void _set_selection(bool p_active, const Vector3 &p_begin = Vector3(), const Vector3 &p_end = Vector3()); void _floor_changed(float p_value); void _floor_mouse_exited(); void _delete_selection(); void _fill_selection(); bool do_input_action(Camera3D *p_camera, const Point2 &p_point, bool p_click); friend class GridMapEditorPlugin; protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); public: EditorPlugin::AfterGUIInput forward_spatial_input_event(Camera3D *p_camera, const Ref &p_event); void edit(GridMap *p_gridmap); GridMapEditor(); ~GridMapEditor(); }; class GridMapEditorPlugin : public EditorPlugin { GDCLASS(GridMapEditorPlugin, EditorPlugin); GridMapEditor *grid_map_editor; protected: void _notification(int p_what); public: virtual EditorPlugin::AfterGUIInput forward_spatial_gui_input(Camera3D *p_camera, const Ref &p_event) override { return grid_map_editor->forward_spatial_input_event(p_camera, p_event); } virtual String get_name() const override { return "GridMap"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; GridMapEditorPlugin(); ~GridMapEditorPlugin(); }; #endif // CUBE_GRID_MAP_EDITOR_PLUGIN_H