/**************************************************************************/ /* grid_map.cpp */ /**************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /**************************************************************************/ /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /**************************************************************************/ #include "grid_map.h" #include "core/io/marshalls.h" #include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/physics_material.h" #include "scene/resources/primitive_meshes.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" #include "servers/rendering_server.h" bool GridMap::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; if (name == "data") { Dictionary d = p_value; if (d.has("cells")) { Vector cells = d["cells"]; int amount = cells.size(); const int *r = cells.ptr(); ERR_FAIL_COND_V(amount % 3, false); // not even cell_map.clear(); for (int i = 0; i < amount / 3; i++) { IndexKey ik; ik.key = decode_uint64((const uint8_t *)&r[i * 3]); Cell cell; cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]); cell_map[ik] = cell; } } _recreate_octant_data(); } else if (name == "baked_meshes") { clear_baked_meshes(); Array meshes = p_value; for (int i = 0; i < meshes.size(); i++) { BakedMesh bm; bm.mesh = meshes[i]; ERR_CONTINUE(!bm.mesh.is_valid()); bm.instance = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } baked_meshes.push_back(bm); } _recreate_octant_data(); } else { return false; } return true; } bool GridMap::_get(const StringName &p_name, Variant &r_ret) const { String name = p_name; if (name == "data") { Dictionary d; Vector cells; cells.resize(cell_map.size() * 3); { int *w = cells.ptrw(); int i = 0; for (const KeyValue &E : cell_map) { encode_uint64(E.key.key, (uint8_t *)&w[i * 3]); encode_uint32(E.value.cell, (uint8_t *)&w[i * 3 + 2]); i++; } } d["cells"] = cells; r_ret = d; } else if (name == "baked_meshes") { Array ret; ret.resize(baked_meshes.size()); for (int i = 0; i < baked_meshes.size(); i++) { ret[i] = baked_meshes[i].mesh; } r_ret = ret; } else { return false; } return true; } void GridMap::_get_property_list(List *p_list) const { if (baked_meshes.size()) { p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE)); } void GridMap::set_collision_layer(uint32_t p_layer) { collision_layer = p_layer; _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_layer() const { return collision_layer; } void GridMap::set_collision_mask(uint32_t p_mask) { collision_mask = p_mask; _update_physics_bodies_collision_properties(); } uint32_t GridMap::get_collision_mask() const { return collision_mask; } void GridMap::set_collision_layer_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t collision_layer_new = get_collision_layer(); if (p_value) { collision_layer_new |= 1 << (p_layer_number - 1); } else { collision_layer_new &= ~(1 << (p_layer_number - 1)); } set_collision_layer(collision_layer_new); } bool GridMap::get_collision_layer_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_layer() & (1 << (p_layer_number - 1)); } void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive."); uint32_t mask = get_collision_mask(); if (p_value) { mask |= 1 << (p_layer_number - 1); } else { mask &= ~(1 << (p_layer_number - 1)); } set_collision_mask(mask); } void GridMap::set_collision_priority(real_t p_priority) { collision_priority = p_priority; _update_physics_bodies_collision_properties(); } real_t GridMap::get_collision_priority() const { return collision_priority; } void GridMap::set_physics_material(Ref p_material) { physics_material = p_material; _recreate_octant_data(); } Ref GridMap::get_physics_material() const { return physics_material; } bool GridMap::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } Array GridMap::get_collision_shapes() const { Array shapes; for (const KeyValue &E : octant_map) { Octant *g = E.value; RID body = g->static_body; Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM); int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body); for (int i = 0; i < nshapes; i++) { RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i); Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i); shapes.push_back(body_xform * xform); shapes.push_back(shape); } } return shapes; } void GridMap::set_bake_navigation(bool p_bake_navigation) { bake_navigation = p_bake_navigation; _recreate_octant_data(); } bool GridMap::is_baking_navigation() { return bake_navigation; } void GridMap::set_navigation_map(RID p_navigation_map) { map_override = p_navigation_map; for (const KeyValue &E : octant_map) { Octant &g = *octant_map[E.key]; for (KeyValue &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(F.value.region, map_override); } } } } RID GridMap::get_navigation_map() const { if (map_override.is_valid()) { return map_override; } else if (is_inside_tree()) { return get_world_3d()->get_navigation_map(); } return RID(); } void GridMap::set_mesh_library(const Ref &p_mesh_library) { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); } mesh_library = p_mesh_library; if (!mesh_library.is_null()) { mesh_library->register_owner(this); } _recreate_octant_data(); } Ref GridMap::get_mesh_library() const { return mesh_library; } void GridMap::set_cell_size(const Vector3 &p_size) { ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001); cell_size = p_size; _recreate_octant_data(); emit_signal(SNAME("cell_size_changed"), cell_size); } Vector3 GridMap::get_cell_size() const { return cell_size; } void GridMap::set_octant_size(int p_size) { ERR_FAIL_COND(p_size == 0); octant_size = p_size; _recreate_octant_data(); } int GridMap::get_octant_size() const { return octant_size; } void GridMap::set_center_x(bool p_enable) { center_x = p_enable; _recreate_octant_data(); } bool GridMap::get_center_x() const { return center_x; } void GridMap::set_center_y(bool p_enable) { center_y = p_enable; _recreate_octant_data(); } bool GridMap::get_center_y() const { return center_y; } void GridMap::set_center_z(bool p_enable) { center_z = p_enable; _recreate_octant_data(); } bool GridMap::get_center_z() const { return center_z; } void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { if (baked_meshes.size() && !recreating_octants) { //if you set a cell item, baked meshes go good bye clear_baked_meshes(); _recreate_octant_data(); } ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20); ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20); ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20); IndexKey key; key.x = p_position.x; key.y = p_position.y; key.z = p_position.z; OctantKey ok; ok.x = p_position.x / octant_size; ok.y = p_position.y / octant_size; ok.z = p_position.z / octant_size; if (p_item < 0) { //erase if (cell_map.has(key)) { OctantKey octantkey = ok; ERR_FAIL_COND(!octant_map.has(octantkey)); Octant &g = *octant_map[octantkey]; g.cells.erase(key); g.dirty = true; cell_map.erase(key); _queue_octants_dirty(); } return; } OctantKey octantkey = ok; if (!octant_map.has(octantkey)) { //create octant because it does not exist Octant *g = memnew(Octant); g->dirty = true; g->static_body = PhysicsServer3D::get_singleton()->body_create(); PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC); PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); PhysicsServer3D::get_singleton()->body_set_collision_priority(g->static_body, collision_priority); if (physics_material.is_valid()) { PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); } SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { g->collision_debug = RenderingServer::get_singleton()->mesh_create(); g->collision_debug_instance = RenderingServer::get_singleton()->instance_create(); RenderingServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug); } octant_map[octantkey] = g; if (is_inside_world()) { _octant_enter_world(octantkey); _octant_transform(octantkey); } } Octant &g = *octant_map[octantkey]; g.cells.insert(key); g.dirty = true; _queue_octants_dirty(); Cell c; c.item = p_item; c.rot = p_rot; cell_map[key] = c; } int GridMap::get_cell_item(const Vector3i &p_position) const { ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM); IndexKey key; key.x = p_position.x; key.y = p_position.y; key.z = p_position.z; if (!cell_map.has(key)) { return INVALID_CELL_ITEM; } return cell_map[key].item; } int GridMap::get_cell_item_orientation(const Vector3i &p_position) const { ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1); ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1); IndexKey key; key.x = p_position.x; key.y = p_position.y; key.z = p_position.z; if (!cell_map.has(key)) { return -1; } return cell_map[key].rot; } static const Basis _ortho_bases[24] = { Basis(1, 0, 0, 0, 1, 0, 0, 0, 1), Basis(0, -1, 0, 1, 0, 0, 0, 0, 1), Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1), Basis(0, 1, 0, -1, 0, 0, 0, 0, 1), Basis(1, 0, 0, 0, 0, -1, 0, 1, 0), Basis(0, 0, 1, 1, 0, 0, 0, 1, 0), Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0), Basis(0, 0, -1, -1, 0, 0, 0, 1, 0), Basis(1, 0, 0, 0, -1, 0, 0, 0, -1), Basis(0, 1, 0, 1, 0, 0, 0, 0, -1), Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1), Basis(0, -1, 0, -1, 0, 0, 0, 0, -1), Basis(1, 0, 0, 0, 0, 1, 0, -1, 0), Basis(0, 0, -1, 1, 0, 0, 0, -1, 0), Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0), Basis(0, 0, 1, -1, 0, 0, 0, -1, 0), Basis(0, 0, 1, 0, 1, 0, -1, 0, 0), Basis(0, -1, 0, 0, 0, 1, -1, 0, 0), Basis(0, 0, -1, 0, -1, 0, -1, 0, 0), Basis(0, 1, 0, 0, 0, -1, -1, 0, 0), Basis(0, 0, 1, 0, -1, 0, 1, 0, 0), Basis(0, 1, 0, 0, 0, 1, 1, 0, 0), Basis(0, 0, -1, 0, 1, 0, 1, 0, 0), Basis(0, -1, 0, 0, 0, -1, 1, 0, 0) }; Basis GridMap::get_cell_item_basis(const Vector3i &p_position) const { int orientation = get_cell_item_orientation(p_position); if (orientation == -1) { return Basis(); } return get_basis_with_orthogonal_index(orientation); } Basis GridMap::get_basis_with_orthogonal_index(int p_index) const { ERR_FAIL_INDEX_V(p_index, 24, Basis()); return _ortho_bases[p_index]; } int GridMap::get_orthogonal_index_from_basis(const Basis &p_basis) const { Basis orth = p_basis; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { real_t v = orth[i][j]; if (v > 0.5) { v = 1.0; } else if (v < -0.5) { v = -1.0; } else { v = 0; } orth[i][j] = v; } } for (int i = 0; i < 24; i++) { if (_ortho_bases[i] == orth) { return i; } } return 0; } Vector3i GridMap::local_to_map(const Vector3 &p_world_position) const { Vector3 map_position = (p_world_position / cell_size).floor(); return Vector3i(map_position); } Vector3 GridMap::map_to_local(const Vector3i &p_map_position) const { Vector3 offset = _get_offset(); Vector3 local_position( p_map_position.x * cell_size.x + offset.x, p_map_position.y * cell_size.y + offset.y, p_map_position.z * cell_size.z + offset.z); return local_position; } void GridMap::_octant_transform(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); if (g.collision_debug_instance.is_valid()) { RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } // update transform for NavigationServer regions and navigation debugmesh instances for (const KeyValue &E : g.navigation_cell_ids) { if (bake_navigation) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->region_set_transform(E.value.region, get_global_transform() * E.value.xform); } if (E.value.navigation_mesh_debug_instance.is_valid()) { RS::get_singleton()->instance_set_transform(E.value.navigation_mesh_debug_instance, get_global_transform() * E.value.xform); } } } for (int i = 0; i < g.multimesh_instances.size(); i++) { RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } } bool GridMap::_octant_update(const OctantKey &p_key) { ERR_FAIL_COND_V(!octant_map.has(p_key), false); Octant &g = *octant_map[p_key]; if (!g.dirty) { return false; } //erase body shapes PhysicsServer3D::get_singleton()->body_clear_shapes(g.static_body); //erase body shapes debug if (g.collision_debug.is_valid()) { RS::get_singleton()->mesh_clear(g.collision_debug); } //erase navigation for (const KeyValue &E : g.navigation_cell_ids) { NavigationServer3D::get_singleton()->free(E.value.region); if (E.value.navigation_mesh_debug_instance.is_valid()) { RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } g.navigation_cell_ids.clear(); //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { RS::get_singleton()->free(g.multimesh_instances[i].instance); RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); if (g.cells.size() == 0) { //octant no longer needed _octant_clean_up(p_key); return true; } Vector col_debug; /* * foreach item in this octant, * set item's multimesh's instance count to number of cells which have this item * and set said multimesh bounding box to one containing all cells which have this item */ HashMap>> multimesh_items; for (const IndexKey &E : g.cells) { ERR_CONTINUE(!cell_map.has(E)); const Cell &c = cell_map[E]; if (!mesh_library.is_valid() || !mesh_library->has_item(c.item)) { continue; } Vector3 cellpos = Vector3(E.x, E.y, E.z); Vector3 ofs = _get_offset(); Transform3D xform; xform.basis = _ortho_bases[c.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); if (baked_meshes.size() == 0) { if (mesh_library->get_item_mesh(c.item).is_valid()) { if (!multimesh_items.has(c.item)) { multimesh_items[c.item] = List>(); } Pair p; p.first = xform * mesh_library->get_item_mesh_transform(c.item); p.second = E; multimesh_items[c.item].push_back(p); } } Vector shapes = mesh_library->get_item_shapes(c.item); // add the item's shape at given xform to octant's static_body for (int i = 0; i < shapes.size(); i++) { // add the item's shape if (!shapes[i].shape.is_valid()) { continue; } PhysicsServer3D::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform); if (g.collision_debug.is_valid()) { shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform); } } // add the item's navigation_mesh at given xform to GridMap's Navigation ancestor Ref navigation_mesh = mesh_library->get_item_navigation_mesh(c.item); if (navigation_mesh.is_valid()) { Octant::NavigationCell nm; nm.xform = xform * mesh_library->get_item_navigation_mesh_transform(c.item); nm.navigation_layers = mesh_library->get_item_navigation_layers(c.item); if (bake_navigation) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer3D::get_singleton()->region_set_navigation_layers(region, nm.navigation_layers); NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * nm.xform); if (is_inside_tree()) { if (map_override.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(region, map_override); } else { NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } } nm.region = region; #ifdef DEBUG_ENABLED // add navigation debugmesh visual instances if debug is enabled SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_navigation_hint()) { if (!nm.navigation_mesh_debug_instance.is_valid()) { RID navigation_mesh_debug_rid = navigation_mesh->get_debug_mesh()->get_rid(); nm.navigation_mesh_debug_instance = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(nm.navigation_mesh_debug_instance, navigation_mesh_debug_rid); } if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(nm.navigation_mesh_debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(nm.navigation_mesh_debug_instance, get_global_transform() * nm.xform); } } #endif // DEBUG_ENABLED } g.navigation_cell_ids[E] = nm; } } #ifdef DEBUG_ENABLED if (bake_navigation) { _update_octant_navigation_debug_edge_connections_mesh(p_key); } #endif // DEBUG_ENABLED //update multimeshes, only if not baked if (baked_meshes.size() == 0) { for (const KeyValue>> &E : multimesh_items) { Octant::MultimeshInstance mmi; RID mm = RS::get_singleton()->multimesh_create(); RS::get_singleton()->multimesh_allocate_data(mm, E.value.size(), RS::MULTIMESH_TRANSFORM_3D); RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E.key)->get_rid()); int idx = 0; for (const Pair &F : E.value) { RS::get_singleton()->multimesh_instance_set_transform(mm, idx, F.first); #ifdef TOOLS_ENABLED Octant::MultimeshInstance::Item it; it.index = idx; it.transform = F.first; it.key = F.second; mmi.items.push_back(it); #endif idx++; } RID instance = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(instance, mm); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(instance, get_global_transform()); } mmi.multimesh = mm; mmi.instance = instance; g.multimesh_instances.push_back(mmi); } } if (col_debug.size()) { Array arr; arr.resize(RS::ARRAY_MAX); arr[RS::ARRAY_VERTEX] = col_debug; RS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, RS::PRIMITIVE_LINES, arr); SceneTree *st = SceneTree::get_singleton(); if (st) { RS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid()); } } g.dirty = false; return false; } void GridMap::_update_physics_bodies_collision_properties() { for (const KeyValue &E : octant_map) { PhysicsServer3D::get_singleton()->body_set_collision_layer(E.value->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(E.value->static_body, collision_mask); PhysicsServer3D::get_singleton()->body_set_collision_priority(E.value->static_body, collision_priority); } } void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space()); if (g.collision_debug_instance.is_valid()) { RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform()); } if (bake_navigation && mesh_library.is_valid()) { for (KeyValue &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid() == false) { Ref navigation_mesh = mesh_library->get_item_navigation_mesh(cell_map[F.key].item); if (navigation_mesh.is_valid()) { RID region = NavigationServer3D::get_singleton()->region_create(); NavigationServer3D::get_singleton()->region_set_owner_id(region, get_instance_id()); NavigationServer3D::get_singleton()->region_set_navigation_layers(region, F.value.navigation_layers); NavigationServer3D::get_singleton()->region_set_navigation_mesh(region, navigation_mesh); NavigationServer3D::get_singleton()->region_set_transform(region, get_global_transform() * F.value.xform); if (map_override.is_valid()) { NavigationServer3D::get_singleton()->region_set_map(region, map_override); } else { NavigationServer3D::get_singleton()->region_set_map(region, get_world_3d()->get_navigation_map()); } F.value.region = region; } } } #ifdef DEBUG_ENABLED if (bake_navigation) { if (!g.navigation_debug_edge_connections_instance.is_valid()) { g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); } if (!g.navigation_debug_edge_connections_mesh.is_valid()) { g.navigation_debug_edge_connections_mesh = Ref(memnew(ArrayMesh)); } _update_octant_navigation_debug_edge_connections_mesh(p_key); } #endif // DEBUG_ENABLED } } void GridMap::_octant_exit_world(const OctantKey &p_key) { ERR_FAIL_NULL(RenderingServer::get_singleton()); ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); ERR_FAIL_NULL(NavigationServer3D::get_singleton()); ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform()); PhysicsServer3D::get_singleton()->body_set_space(g.static_body, RID()); if (g.collision_debug_instance.is_valid()) { RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID()); } for (int i = 0; i < g.multimesh_instances.size(); i++) { RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID()); } for (KeyValue &F : g.navigation_cell_ids) { if (F.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(F.value.region); F.value.region = RID(); } if (F.value.navigation_mesh_debug_instance.is_valid()) { RS::get_singleton()->free(F.value.navigation_mesh_debug_instance); F.value.navigation_mesh_debug_instance = RID(); } } #ifdef DEBUG_ENABLED if (bake_navigation) { if (g.navigation_debug_edge_connections_instance.is_valid()) { RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance); g.navigation_debug_edge_connections_instance = RID(); } if (g.navigation_debug_edge_connections_mesh.is_valid()) { RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid()); } } #endif // DEBUG_ENABLED } void GridMap::_octant_clean_up(const OctantKey &p_key) { ERR_FAIL_NULL(RenderingServer::get_singleton()); ERR_FAIL_NULL(PhysicsServer3D::get_singleton()); ERR_FAIL_NULL(NavigationServer3D::get_singleton()); ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; if (g.collision_debug.is_valid()) { RS::get_singleton()->free(g.collision_debug); } if (g.collision_debug_instance.is_valid()) { RS::get_singleton()->free(g.collision_debug_instance); } PhysicsServer3D::get_singleton()->free(g.static_body); // Erase navigation for (const KeyValue &E : g.navigation_cell_ids) { if (E.value.region.is_valid()) { NavigationServer3D::get_singleton()->free(E.value.region); } if (E.value.navigation_mesh_debug_instance.is_valid()) { RS::get_singleton()->free(E.value.navigation_mesh_debug_instance); } } g.navigation_cell_ids.clear(); #ifdef DEBUG_ENABLED if (bake_navigation) { if (g.navigation_debug_edge_connections_instance.is_valid()) { RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_instance); g.navigation_debug_edge_connections_instance = RID(); } if (g.navigation_debug_edge_connections_mesh.is_valid()) { RenderingServer::get_singleton()->free(g.navigation_debug_edge_connections_mesh->get_rid()); } } #endif // DEBUG_ENABLED //erase multimeshes for (int i = 0; i < g.multimesh_instances.size(); i++) { RS::get_singleton()->free(g.multimesh_instances[i].instance); RS::get_singleton()->free(g.multimesh_instances[i].multimesh); } g.multimesh_instances.clear(); } void GridMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_WORLD: { last_transform = get_global_transform(); for (const KeyValue &E : octant_map) { _octant_enter_world(E.key); } for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; #ifdef DEBUG_ENABLED case NOTIFICATION_ENTER_TREE: { if (bake_navigation && NavigationServer3D::get_singleton()->get_debug_enabled()) { _update_navigation_debug_edge_connections(); } } break; #endif // DEBUG_ENABLED case NOTIFICATION_TRANSFORM_CHANGED: { Transform3D new_xform = get_global_transform(); if (new_xform == last_transform) { break; } //update run for (const KeyValue &E : octant_map) { _octant_transform(E.key); } last_transform = new_xform; for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform()); } } break; case NOTIFICATION_EXIT_WORLD: { for (const KeyValue &E : octant_map) { _octant_exit_world(E.key); } //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_octants_callback(); //_update_area_instances(); for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID()); } } break; case NOTIFICATION_VISIBILITY_CHANGED: { _update_visibility(); } break; } } void GridMap::_update_visibility() { if (!is_inside_tree()) { return; } for (KeyValue &e : octant_map) { Octant *octant = e.value; for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree()); } } void GridMap::_queue_octants_dirty() { if (awaiting_update) { return; } MessageQueue::get_singleton()->push_call(this, "_update_octants_callback"); awaiting_update = true; } void GridMap::_recreate_octant_data() { recreating_octants = true; HashMap cell_copy = cell_map; _clear_internal(); for (const KeyValue &E : cell_copy) { set_cell_item(Vector3i(E.key), E.value.item, E.value.rot); } recreating_octants = false; } void GridMap::_clear_internal() { for (const KeyValue &E : octant_map) { if (is_inside_world()) { _octant_exit_world(E.key); } _octant_clean_up(E.key); memdelete(E.value); } octant_map.clear(); cell_map.clear(); } void GridMap::clear() { _clear_internal(); clear_baked_meshes(); } void GridMap::resource_changed(const Ref &p_res) { _recreate_octant_data(); } void GridMap::_update_octants_callback() { if (!awaiting_update) { return; } List to_delete; for (const KeyValue &E : octant_map) { if (_octant_update(E.key)) { to_delete.push_back(E.key); } } while (to_delete.front()) { memdelete(octant_map[to_delete.front()->get()]); octant_map.erase(to_delete.front()->get()); to_delete.pop_front(); } _update_visibility(); awaiting_update = false; } void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer); ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask); ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask); ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &GridMap::set_collision_mask_value); ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &GridMap::get_collision_mask_value); ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); ClassDB::bind_method(D_METHOD("set_collision_priority", "priority"), &GridMap::set_collision_priority); ClassDB::bind_method(D_METHOD("get_collision_priority"), &GridMap::get_collision_priority); ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &GridMap::set_navigation_map); ClassDB::bind_method(D_METHOD("get_navigation_map"), &GridMap::get_navigation_map); ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library); ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library); ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size); ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale); ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale); ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size); ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size); ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0)); ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item); ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation); ClassDB::bind_method(D_METHOD("get_cell_item_basis", "position"), &GridMap::get_cell_item_basis); ClassDB::bind_method(D_METHOD("get_basis_with_orthogonal_index", "index"), &GridMap::get_basis_with_orthogonal_index); ClassDB::bind_method(D_METHOD("get_orthogonal_index_from_basis", "basis"), &GridMap::get_orthogonal_index_from_basis); ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &GridMap::local_to_map); ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &GridMap::map_to_local); ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback); ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed); ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x); ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x); ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y); ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y); ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z); ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z); ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear); ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_cells_by_item", "item"), &GridMap::get_used_cells_by_item); ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes); ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes); ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance); ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes); ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size", PROPERTY_HINT_NONE, "suffix:m"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "cell_scale"), "set_cell_scale", "get_cell_scale"); ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_priority"), "set_collision_priority", "get_collision_priority"); ADD_GROUP("Navigation", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_navigation"), "set_bake_navigation", "is_baking_navigation"); BIND_CONSTANT(INVALID_CELL_ITEM); ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size"))); } void GridMap::set_cell_scale(float p_scale) { cell_scale = p_scale; _recreate_octant_data(); } float GridMap::get_cell_scale() const { return cell_scale; } TypedArray GridMap::get_used_cells() const { TypedArray a; a.resize(cell_map.size()); int i = 0; for (const KeyValue &E : cell_map) { Vector3i p(E.key.x, E.key.y, E.key.z); a[i++] = p; } return a; } TypedArray GridMap::get_used_cells_by_item(int p_item) const { TypedArray a; for (const KeyValue &E : cell_map) { if ((int)E.value.item == p_item) { Vector3i p(E.key.x, E.key.y, E.key.z); a.push_back(p); } } return a; } Array GridMap::get_meshes() const { if (mesh_library.is_null()) { return Array(); } Vector3 ofs = _get_offset(); Array meshes; for (const KeyValue &E : cell_map) { int id = E.value.item; if (!mesh_library->has_item(id)) { continue; } Ref mesh = mesh_library->get_item_mesh(id); if (mesh.is_null()) { continue; } IndexKey ik = E.key; Vector3 cellpos = Vector3(ik.x, ik.y, ik.z); Transform3D xform; xform.basis = _ortho_bases[E.value.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); meshes.push_back(xform * mesh_library->get_item_mesh_transform(id)); meshes.push_back(mesh); } return meshes; } Vector3 GridMap::_get_offset() const { return Vector3( cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z)); } void GridMap::clear_baked_meshes() { ERR_FAIL_NULL(RenderingServer::get_singleton()); for (int i = 0; i < baked_meshes.size(); i++) { RS::get_singleton()->free(baked_meshes[i].instance); } baked_meshes.clear(); _recreate_octant_data(); } void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) { if (!mesh_library.is_valid()) { return; } //generate HashMap, Ref>, OctantKey> surface_map; for (KeyValue &E : cell_map) { IndexKey key = E.key; int item = E.value.item; if (!mesh_library->has_item(item)) { continue; } Ref mesh = mesh_library->get_item_mesh(item); if (!mesh.is_valid()) { continue; } Vector3 cellpos = Vector3(key.x, key.y, key.z); Vector3 ofs = _get_offset(); Transform3D xform; xform.basis = _ortho_bases[E.value.rot]; xform.set_origin(cellpos * cell_size + ofs); xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale)); OctantKey ok; ok.x = key.x / octant_size; ok.y = key.y / octant_size; ok.z = key.z / octant_size; if (!surface_map.has(ok)) { surface_map[ok] = HashMap, Ref>(); } HashMap, Ref> &mat_map = surface_map[ok]; for (int i = 0; i < mesh->get_surface_count(); i++) { if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) { continue; } Ref surf_mat = mesh->surface_get_material(i); if (!mat_map.has(surf_mat)) { Ref st; st.instantiate(); st->begin(Mesh::PRIMITIVE_TRIANGLES); st->set_material(surf_mat); mat_map[surf_mat] = st; } mat_map[surf_mat]->append_from(mesh, i, xform); } } for (KeyValue, Ref>> &E : surface_map) { Ref mesh; mesh.instantiate(); for (KeyValue, Ref> &F : E.value) { F.value->commit(mesh); } BakedMesh bm; bm.mesh = mesh; bm.instance = RS::get_singleton()->instance_create(); RS::get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid()); RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario()); RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform()); } if (p_gen_lightmap_uv) { mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size); } baked_meshes.push_back(bm); } _recreate_octant_data(); } Array GridMap::get_bake_meshes() { if (!baked_meshes.size()) { make_baked_meshes(true); } Array arr; for (int i = 0; i < baked_meshes.size(); i++) { arr.push_back(baked_meshes[i].mesh); arr.push_back(Transform3D()); } return arr; } RID GridMap::get_bake_mesh_instance(int p_idx) { ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID()); return baked_meshes[p_idx].instance; } GridMap::GridMap() { set_notify_transform(true); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton_mut()->connect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); NavigationServer3D::get_singleton_mut()->connect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void GridMap::_update_navigation_debug_edge_connections() { if (bake_navigation) { for (const KeyValue &E : octant_map) { _update_octant_navigation_debug_edge_connections_mesh(E.key); } } } void GridMap::_navigation_map_changed(RID p_map) { if (bake_navigation && is_inside_tree() && p_map == get_world_3d()->get_navigation_map()) { _update_navigation_debug_edge_connections(); } } #endif // DEBUG_ENABLED GridMap::~GridMap() { if (!mesh_library.is_null()) { mesh_library->unregister_owner(this); } clear(); #ifdef DEBUG_ENABLED NavigationServer3D::get_singleton_mut()->disconnect("map_changed", callable_mp(this, &GridMap::_navigation_map_changed)); NavigationServer3D::get_singleton_mut()->disconnect("navigation_debug_changed", callable_mp(this, &GridMap::_update_navigation_debug_edge_connections)); #endif // DEBUG_ENABLED } #ifdef DEBUG_ENABLED void GridMap::_update_octant_navigation_debug_edge_connections_mesh(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant &g = *octant_map[p_key]; if (!NavigationServer3D::get_singleton()->get_debug_enabled()) { if (g.navigation_debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); } return; } if (!is_inside_tree()) { return; } if (!bake_navigation) { if (g.navigation_debug_edge_connections_instance.is_valid()) { RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); } return; } if (!g.navigation_debug_edge_connections_instance.is_valid()) { g.navigation_debug_edge_connections_instance = RenderingServer::get_singleton()->instance_create(); } if (!g.navigation_debug_edge_connections_mesh.is_valid()) { g.navigation_debug_edge_connections_mesh = Ref(memnew(ArrayMesh)); } g.navigation_debug_edge_connections_mesh->clear_surfaces(); float edge_connection_margin = NavigationServer3D::get_singleton()->map_get_edge_connection_margin(get_world_3d()->get_navigation_map()); float half_edge_connection_margin = edge_connection_margin * 0.5; Vector vertex_array; for (KeyValue &F : g.navigation_cell_ids) { if (cell_map.has(F.key) && F.value.region.is_valid()) { int connections_count = NavigationServer3D::get_singleton()->region_get_connections_count(F.value.region); if (connections_count == 0) { continue; } for (int i = 0; i < connections_count; i++) { Vector3 connection_pathway_start = NavigationServer3D::get_singleton()->region_get_connection_pathway_start(F.value.region, i); Vector3 connection_pathway_end = NavigationServer3D::get_singleton()->region_get_connection_pathway_end(F.value.region, i); Vector3 direction_start_end = connection_pathway_start.direction_to(connection_pathway_end); Vector3 direction_end_start = connection_pathway_end.direction_to(connection_pathway_start); Vector3 start_right_dir = direction_start_end.cross(Vector3(0, 1, 0)); Vector3 start_left_dir = -start_right_dir; Vector3 end_right_dir = direction_end_start.cross(Vector3(0, 1, 0)); Vector3 end_left_dir = -end_right_dir; Vector3 left_start_pos = connection_pathway_start + (start_left_dir * half_edge_connection_margin); Vector3 right_start_pos = connection_pathway_start + (start_right_dir * half_edge_connection_margin); Vector3 left_end_pos = connection_pathway_end + (end_right_dir * half_edge_connection_margin); Vector3 right_end_pos = connection_pathway_end + (end_left_dir * half_edge_connection_margin); vertex_array.push_back(right_end_pos); vertex_array.push_back(left_start_pos); vertex_array.push_back(right_start_pos); vertex_array.push_back(left_end_pos); vertex_array.push_back(right_end_pos); vertex_array.push_back(right_start_pos); } } } if (vertex_array.size() == 0) { return; } Ref edge_connections_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_edge_connections_material(); Array mesh_array; mesh_array.resize(Mesh::ARRAY_MAX); mesh_array[Mesh::ARRAY_VERTEX] = vertex_array; g.navigation_debug_edge_connections_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, mesh_array); g.navigation_debug_edge_connections_mesh->surface_set_material(0, edge_connections_material); RS::get_singleton()->instance_set_base(g.navigation_debug_edge_connections_instance, g.navigation_debug_edge_connections_mesh->get_rid()); RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, is_visible_in_tree()); if (is_inside_tree()) { RS::get_singleton()->instance_set_scenario(g.navigation_debug_edge_connections_instance, get_world_3d()->get_scenario()); } bool enable_edge_connections = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_connections(); if (!enable_edge_connections) { RS::get_singleton()->instance_set_visible(g.navigation_debug_edge_connections_instance, false); } } #endif // DEBUG_ENABLED