/*************************************************************************/ /* grid_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "grid_map.h" #include "servers/visual_server.h" #include "scene/resources/surface_tool.h" #include "message_queue.h" #include "scene/3d/light.h" #include "scene/3d/baked_light_instance.h" #include "io/marshalls.h" #include "scene/scene_string_names.h" #include "os/os.h" #include "scene/resources/mesh_library.h" bool GridMap::_set(const StringName& p_name, const Variant& p_value) { String name=p_name; if (name=="theme/theme") { set_theme(p_value); } else if (name=="cell/size") { set_cell_size(p_value); } else if (name=="cell/octant_size") { set_octant_size(p_value); } else if (name=="cell/center_x") { set_center_x(p_value); } else if (name=="cell/center_y") { set_center_y(p_value); } else if (name=="cell/center_z") { set_center_z(p_value); } else if (name=="cell/scale") { set_cell_scale(p_value); } else if (name=="lighting/bake") { set_use_baked_light(p_value); } else if (name=="theme/bake") { set_bake(p_value); /* } else if (name=="cells") { PoolVector cells = p_value; int amount=cells.size(); PoolVector::Read r = cells.read(); ERR_FAIL_COND_V(amount&1,false); // not even cell_map.clear();; for(int i=0;i cells = d["cells"]; int amount=cells.size(); PoolVector::Read r = cells.read(); ERR_FAIL_COND_V(amount%3,false); // not even cell_map.clear();; for(int i=0;i kl; baked.get_key_list(&kl); for (List::Element *E=kl.front();E;E=E->next()) { Plane ikv = E->get(); Ref b=baked[ikv]; ERR_CONTINUE(!b.is_valid()); OctantKey ok; ok.x=ikv.normal.x; ok.y=ikv.normal.y; ok.z=ikv.normal.z; ok.area=ikv.d; ERR_CONTINUE(!octant_map.has(ok)); Octant &g = *octant_map[ok]; g.baked=b; g.bake_instance=VS::get_singleton()->instance_create();; VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid()); VS::get_singleton()->instance_geometry_set_baked_light(g.bake_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID()); } } } else if (name.begins_with("areas/")) { int which = name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="bounds") { ERR_FAIL_COND_V(area_map.has(which),false); create_area(which,p_value); return true; } ERR_FAIL_COND_V(!area_map.has(which),false); if (what=="name") area_set_name(which,p_value); else if (what=="disable_distance") area_set_portal_disable_distance(which,p_value); else if (what=="exterior_portal") area_set_portal_disable_color(which,p_value); else return false; } else return false; return true; } bool GridMap::_get(const StringName& p_name,Variant &r_ret) const { String name=p_name; if (name=="theme/theme") { r_ret= get_theme(); } else if (name=="cell/size") { r_ret= get_cell_size(); } else if (name=="cell/octant_size") { r_ret= get_octant_size(); } else if (name=="cell/center_x") { r_ret= get_center_x(); } else if (name=="cell/center_y") { r_ret= get_center_y(); } else if (name=="cell/center_z") { r_ret= get_center_z(); } else if (name=="cell/scale") { r_ret= cell_scale; } else if (name=="lighting/bake") { r_ret=is_using_baked_light(); } else if (name=="theme/bake") { r_ret= bake; } else if (name=="data") { Dictionary d; PoolVector cells; cells.resize(cell_map.size()*3); { PoolVector::Write w = cells.write(); int i=0; for (Map::Element *E=cell_map.front();E;E=E->next(),i++) { encode_uint64(E->key().key,(uint8_t*)&w[i*3]); encode_uint32(E->get().cell,(uint8_t*)&w[i*3+2]); } } d["cells"]=cells; Dictionary baked; for(Map::Element *E=octant_map.front();E;E=E->next()) { Octant &g=*E->get(); if (g.baked.is_valid()) { baked[Plane(E->key().x,E->key().y,E->key().z,E->key().area)]=g.baked; } } if (baked.size()) { d["baked"]=baked; } r_ret= d; } else if (name.begins_with("areas/")) { int which = name.get_slicec('/',1).to_int(); String what=name.get_slicec('/',2); if (what=="bounds") r_ret= area_get_bounds(which); else if (what=="name") r_ret= area_get_name(which); else if (what=="disable_distance") r_ret= area_get_portal_disable_distance(which); else if (what=="exterior_portal") r_ret= area_is_exterior_portal(which); else return false; } else return false; return true; } void GridMap::_get_property_list( List *p_list) const { p_list->push_back( PropertyInfo( Variant::OBJECT, "theme/theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary")); p_list->push_back( PropertyInfo( Variant::BOOL, "theme/bake")); p_list->push_back( PropertyInfo( Variant::BOOL, "lighting/bake")); p_list->push_back( PropertyInfo( Variant::REAL, "cell/size",PROPERTY_HINT_RANGE,"0.01,16384,0.01") ); p_list->push_back( PropertyInfo( Variant::INT, "cell/octant_size",PROPERTY_HINT_RANGE,"1,1024,1") ); p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_x") ); p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_y") ); p_list->push_back( PropertyInfo( Variant::BOOL, "cell/center_z") ); p_list->push_back( PropertyInfo( Variant::REAL, "cell/scale") ); p_list->push_back( PropertyInfo( Variant::DICTIONARY, "data", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); for(const Map::Element *E=area_map.front();E;E=E->next()) { String base="areas/"+itos(E->key())+"/"; p_list->push_back( PropertyInfo( Variant::_AABB, base+"bounds", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); p_list->push_back( PropertyInfo( Variant::STRING, base+"name", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); p_list->push_back( PropertyInfo( Variant::REAL, base+"disable_distance", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); p_list->push_back( PropertyInfo( Variant::COLOR, base+"disable_color", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); p_list->push_back( PropertyInfo( Variant::BOOL, base+"exterior_portal", PROPERTY_HINT_NONE,"",PROPERTY_USAGE_STORAGE) ); } } void GridMap::set_theme(const Ref& p_theme) { if (!theme.is_null()) theme->unregister_owner(this); theme=p_theme; if (!theme.is_null()) theme->register_owner(this); _recreate_octant_data(); _change_notify("theme"); } Ref GridMap::get_theme() const{ return theme; } void GridMap::set_cell_size(float p_size){ cell_size=p_size; _recreate_octant_data(); } float GridMap::get_cell_size() const{ return cell_size; } void GridMap::set_octant_size(int p_size){ octant_size=p_size; _recreate_octant_data(); } int GridMap::get_octant_size() const{ return octant_size; } void GridMap::set_center_x(bool p_enable) { center_x=p_enable; _recreate_octant_data(); } bool GridMap::get_center_x() const { return center_x; } void GridMap::set_center_y(bool p_enable) { center_y=p_enable; _recreate_octant_data(); } bool GridMap::get_center_y() const { return center_y; } void GridMap::set_center_z(bool p_enable) { center_z=p_enable; _recreate_octant_data(); } bool GridMap::get_center_z() const { return center_z; } int GridMap::_find_area(const IndexKey& p_pos) const { for(const Map::Element *E=area_map.front();E;E=E->next()) { //this should somehow be faster... const Area& a=*E->get(); if ( p_pos.x>=a.from.x && p_pos.x=a.from.y && p_pos.y=a.from.z && p_pos.zkey(); } } return 0; } void GridMap::set_cell_item(int p_x,int p_y,int p_z, int p_item,int p_rot){ ERR_FAIL_INDEX(ABS(p_x),1<<20); ERR_FAIL_INDEX(ABS(p_y),1<<20); ERR_FAIL_INDEX(ABS(p_z),1<<20); IndexKey key; key.x=p_x; key.y=p_y; key.z=p_z; OctantKey ok; ok.x=p_x/octant_size; ok.y=p_y/octant_size; ok.z=p_z/octant_size; ok.area = _find_area(key); if (cell_map.has(key)) { int prev_item=cell_map[key].item; OctantKey octantkey=ok; ERR_FAIL_COND(!octant_map.has(octantkey)); Octant& g = *octant_map[octantkey]; ERR_FAIL_COND(!g.items.has(prev_item)); ERR_FAIL_COND(!g.items[prev_item].cells.has(key)); g.items[prev_item].cells.erase(key); if (g.items[prev_item].cells.size()==0) { VS::get_singleton()->free(g.items[prev_item].multimesh_instance); g.items.erase(prev_item); } if (g.items.empty() || !baked_lock) { //unbake just in case if (g.baked.is_valid()) { VS::get_singleton()->free(g.bake_instance); g.bake_instance=RID(); g.baked=Ref(); } } if (g.items.empty()) { PhysicsServer::get_singleton()->free(g.static_body); if (g.collision_debug.is_valid()) { PhysicsServer::get_singleton()->free(g.collision_debug); PhysicsServer::get_singleton()->free(g.collision_debug_instance); } memdelete(&g); octant_map.erase(octantkey); } else { g.dirty=true; } cell_map.erase(key); _queue_dirty_map(); } if (p_item<0) return; OctantKey octantkey=ok; //add later if (!octant_map.has(octantkey)) { Octant *g = memnew( Octant ); g->dirty=true; g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC); PhysicsServer::get_singleton()->body_attach_object_instance_ID(g->static_body,get_instance_ID()); if (is_inside_world()) PhysicsServer::get_singleton()->body_set_space(g->static_body,get_world()->get_space()); SceneTree *st=SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { g->collision_debug=VisualServer::get_singleton()->mesh_create(); g->collision_debug_instance=VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance,g->collision_debug); if (is_inside_world()) { VisualServer::get_singleton()->instance_set_scenario(g->collision_debug_instance,get_world()->get_scenario()); VisualServer::get_singleton()->instance_set_transform(g->collision_debug_instance,get_global_transform()); } } octant_map[octantkey]=g; } Octant& g = *octant_map[octantkey]; if (!g.items.has(p_item)) { Octant::ItemInstances ii; if (theme.is_valid() && theme->has_item(p_item)) { ii.mesh=theme->get_item_mesh(p_item); ii.shape=theme->get_item_shape(p_item); ii.navmesh=theme->get_item_navmesh(p_item); } ii.multimesh = Ref( memnew( MultiMesh ) ); ii.multimesh->set_mesh(ii.mesh); ii.multimesh_instance = VS::get_singleton()->instance_create(); VS::get_singleton()->instance_set_base(ii.multimesh_instance,ii.multimesh->get_rid()); VS::get_singleton()->instance_geometry_set_baked_light(ii.multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID()); if (!baked_lock) { //unbake just in case if (g.bake_instance.is_valid()) VS::get_singleton()->free(g.bake_instance); g.baked=Ref(); if (is_inside_world()) { VS::get_singleton()->instance_set_scenario(ii.multimesh_instance,get_world()->get_scenario()); if (ok.area) { VS::get_singleton()->instance_set_room( ii.multimesh_instance,area_map[ok.area]->instance); } } } g.items[p_item]=ii; } Octant::ItemInstances &ii = g.items[p_item]; ii.cells.insert(key); g.dirty=true; _queue_dirty_map(); cell_map[key]=Cell(); Cell &c=cell_map[key]; c.item=p_item; c.rot=p_rot; } int GridMap::get_cell_item(int p_x,int p_y,int p_z) const{ ERR_FAIL_INDEX_V(ABS(p_x),1<<20,INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_y),1<<20,INVALID_CELL_ITEM); ERR_FAIL_INDEX_V(ABS(p_z),1<<20,INVALID_CELL_ITEM); IndexKey key; key.x=p_x; key.y=p_y; key.z=p_z; if (!cell_map.has(key)) return INVALID_CELL_ITEM; return cell_map[key].item; } int GridMap::get_cell_item_orientation(int p_x,int p_y,int p_z) const{ ERR_FAIL_INDEX_V(ABS(p_x),1<<20,-1); ERR_FAIL_INDEX_V(ABS(p_y),1<<20,-1); ERR_FAIL_INDEX_V(ABS(p_z),1<<20,-1); IndexKey key; key.x=p_x; key.y=p_y; key.z=p_z; if (!cell_map.has(key)) return -1; return cell_map[key].rot; } void GridMap::_octant_enter_tree(const OctantKey &p_key){ ERR_FAIL_COND(!octant_map.has(p_key)); if(navigation){ Octant&g = *octant_map[p_key]; Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z)); _octant_clear_navmesh(p_key); for(Map::Element *E=g.items.front();E;E=E->next()) { Octant::ItemInstances &ii=E->get(); for(Set::Element *F=ii.cells.front();F;F=F->next()) { IndexKey ik=F->get(); Map::Element *C=cell_map.find(ik); ERR_CONTINUE(!C); Vector3 cellpos = Vector3(ik.x,ik.y,ik.z ); Transform xform; if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]get().rot); } xform.set_origin( cellpos*cell_size+ofs); xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale)); // add the item's navmesh at given xform to GridMap's Navigation ancestor if(ii.navmesh.is_valid()){ int nm_id = navigation->navmesh_create(ii.navmesh,xform,this); Octant::NavMesh nm; nm.id=nm_id; nm.xform=xform; g.navmesh_ids[ik]=nm; } } } } } void GridMap::_octant_enter_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body,get_world()->get_space()); //print_line("BODYPOS: "+get_global_transform()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform()); if (area_map.has(p_key.area)) { VS::get_singleton()->instance_set_room(g.collision_debug_instance,area_map[p_key.area]->instance); } } if (g.baked.is_valid()) { Transform xf = get_global_transform(); xf.translate(_octant_get_offset(p_key)); VS::get_singleton()->instance_set_transform(g.bake_instance,xf); VS::get_singleton()->instance_set_scenario(g.bake_instance,get_world()->get_scenario()); if (area_map.has(p_key.area)) { VS::get_singleton()->instance_set_room(g.bake_instance,area_map[p_key.area]->instance); } } else { for(Map::Element *E=g.items.front();E;E=E->next()) { VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,get_world()->get_scenario()); VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform()); //print_line("INSTANCEPOS: "+get_global_transform()); if (area_map.has(p_key.area)) { VS::get_singleton()->instance_set_room(E->get().multimesh_instance,area_map[p_key.area]->instance); } } } } void GridMap::_octant_transform(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_transform(g.collision_debug_instance,get_global_transform()); } if (g.baked.is_valid()) { Transform xf = get_global_transform(); xf.origin+=_octant_get_offset(p_key); VS::get_singleton()->instance_set_transform(g.bake_instance,xf); } else { for(Map::Element *E=g.items.front();E;E=E->next()) { VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform()); //print_line("UPDATEPOS: "+get_global_transform()); } } } void GridMap::_octant_clear_navmesh(const OctantKey &p_key){ Octant&g = *octant_map[p_key]; if (navigation) { for(Map::Element *E=g.navmesh_ids.front();E;E=E->next()) { Octant::NavMesh *nvm = &E->get(); if(nvm && nvm->id){ navigation->navmesh_remove(E->get().id); } } g.navmesh_ids.clear(); } } void GridMap::_octant_update(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; if (!g.dirty) return; Ref mesh; _octant_clear_navmesh(p_key); PhysicsServer::get_singleton()->body_clear_shapes(g.static_body); if (g.collision_debug.is_valid()) { VS::get_singleton()->mesh_clear(g.collision_debug); } PoolVector col_debug; /* * foreach item in this octant, * set item's multimesh's instance count to number of cells which have this item * and set said multimesh bounding box to one containing all cells which have this item */ for(Map::Element *E=g.items.front();E;E=E->next()) { Octant::ItemInstances &ii=E->get(); ii.multimesh->set_instance_count(ii.cells.size()); AABB aabb; AABB mesh_aabb = ii.mesh.is_null()?AABB():ii.mesh->get_aabb(); Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z)); //print_line("OCTANT, CELLS: "+itos(ii.cells.size())); int idx=0; // foreach cell containing this item type for(Set::Element *F=ii.cells.front();F;F=F->next()) { IndexKey ik=F->get(); Map::Element *C=cell_map.find(ik); ERR_CONTINUE(!C); Vector3 cellpos = Vector3(ik.x,ik.y,ik.z ); Transform xform; if (clip && ( (clip_above && cellpos[clip_axis]>clip_floor) || (!clip_above && cellpos[clip_axis]get().rot); } xform.set_origin( cellpos*cell_size+ofs); xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale)); ii.multimesh->set_instance_transform(idx,xform); //ii.multimesh->set_instance_transform(idx,Transform() ); ii.multimesh->set_instance_color(idx,Color(1,1,1,1)); //print_line("MMINST: "+xform); if(idx==0) { aabb=xform.xform(mesh_aabb); } else { aabb.merge_with(xform.xform(mesh_aabb)); } // add the item's shape at given xform to octant's static_body if (ii.shape.is_valid()) { // add the item's shape PhysicsServer::get_singleton()->body_add_shape(g.static_body,ii.shape->get_rid(),xform); if (g.collision_debug.is_valid()) { ii.shape->add_vertices_to_array(col_debug,xform); } // print_line("PHIS x: "+xform); } // add the item's navmesh at given xform to GridMap's Navigation ancestor if(navigation){ if(ii.navmesh.is_valid()){ int nm_id = navigation->navmesh_create(ii.navmesh,xform,this); Octant::NavMesh nm; nm.id=nm_id; nm.xform=xform; g.navmesh_ids[ik]=nm; } } idx++; } ii.multimesh->set_aabb(aabb); } if (col_debug.size()) { Array arr; arr.resize(VS::ARRAY_MAX); arr[VS::ARRAY_VERTEX]=col_debug; VS::get_singleton()->mesh_add_surface(g.collision_debug,VS::PRIMITIVE_LINES,arr); SceneTree *st=SceneTree::get_singleton(); if (st) { VS::get_singleton()->mesh_surface_set_material( g.collision_debug, 0,st->get_debug_collision_material()->get_rid() ); } } g.dirty=false; } void GridMap::_octant_exit_world(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; PhysicsServer::get_singleton()->body_set_state(g.static_body,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); PhysicsServer::get_singleton()->body_set_space(g.static_body,RID()); if (g.baked.is_valid()) { VS::get_singleton()->instance_set_room(g.bake_instance,RID()); VS::get_singleton()->instance_set_scenario(g.bake_instance,RID()); } if (g.collision_debug_instance.is_valid()) { VS::get_singleton()->instance_set_room(g.collision_debug_instance,RID()); VS::get_singleton()->instance_set_scenario(g.collision_debug_instance,RID()); } for(Map::Element *E=g.items.front();E;E=E->next()) { VS::get_singleton()->instance_set_scenario(E->get().multimesh_instance,RID()); // VS::get_singleton()->instance_set_transform(E->get().multimesh_instance,get_global_transform()); VS::get_singleton()->instance_set_room(E->get().multimesh_instance,RID()); } } void GridMap::_octant_clear_baked(const OctantKey &p_key) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; if (!g.baked.is_valid()) return; VS::get_singleton()->free(g.bake_instance); g.bake_instance=RID(); g.baked=Ref(); if (is_inside_tree()) _octant_enter_world(p_key); g.dirty=true; _queue_dirty_map(); } void GridMap::_octant_bake(const OctantKey &p_key, const Ref& p_tmesh,const Vector &p_lights,List *p_prebake) { ERR_FAIL_COND(!octant_map.has(p_key)); Octant&g = *octant_map[p_key]; Ref tm=p_tmesh; if (!p_prebake && is_inside_world()) _octant_exit_world(p_key); Map< Ref, Ref > surfaces; Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z)); Vector3 octant_ofs=_octant_get_offset(p_key); for(Map::Element *E=g.items.front();E;E=E->next()) { Octant::ItemInstances &ii=E->get(); if (ii.mesh.is_null()) continue; for(Set::Element *F=ii.cells.front();F;F=F->next()) { IndexKey ik=F->get(); Map::Element *C=cell_map.find(ik); ERR_CONTINUE(!C); Vector3 cellpos = Vector3(ik.x,ik.y,ik.z ); Transform xform; xform.basis.set_orthogonal_index(C->get().rot); xform.set_origin( cellpos*cell_size+ofs); if (!p_prebake) xform.origin-=octant_ofs; for(int i=0;iget_surface_count();i++) { if (p_prebake) { if (ii.mesh->surface_get_primitive_type(i)!=Mesh::PRIMITIVE_TRIANGLES) continue; Array a = ii.mesh->surface_get_arrays(i); PoolVector av=a[VS::ARRAY_VERTEX]; int avs = av.size(); PoolVector::Read vr = av.read(); PoolVector ai=a[VS::ARRAY_INDEX]; int ais=ai.size(); if (ais) { PoolVector::Read ir=ai.read(); for(int j=0;jpush_back(xform.xform(vr[ir[j]])); //print_line("V SET: "+xform.xform(vr[ir[j]])); } } else { for(int j=0;jpush_back(xform.xform(vr[j])); } } } else { Ref m = ii.mesh->surface_get_material(i); Map< Ref, Ref >::Element *S=surfaces.find(m); if (!S) { S=surfaces.insert(m,Ref( memnew( SurfaceTool ))); } Ref st = S->get(); List::Element *V=st->get_vertex_array().back(); st->append_from(ii.mesh,i,xform); st->set_material(m); if (tm.is_valid()) { if (V) V=V->next(); else V=st->get_vertex_array().front();; int lc = p_lights.size(); const BakeLight* bl = p_lights.ptr(); float ofs = cell_size*0.02; for(;V;V=V->next()) { SurfaceTool::Vertex &v=V->get(); Vector3 vertex = v.vertex + octant_ofs; //print_line("V GET: "+vertex); Vector3 normal = tm->get_area_normal( AABB( Vector3(-ofs,-ofs,-ofs)+vertex,Vector3(ofs,ofs,ofs)*2.0)); if (normal==Vector3()) { print_line("couldn't find for vertex: "+vertex); } ERR_CONTINUE( normal== Vector3()); float max_l=1.0; float max_dist=1.0; if (lc) { for(int j=0;jintersect_segment(ray_from,ray_to,p,n)) { float dist = 1.0-l.param[VS::LIGHT_PARAM_SHADOW_DARKENING]; if (dist<=max_dist) { max_dist=dist; max_l=1.0-dist; } } } break; } } } v.color=Color(max_l,max_l,max_l,1.0); } st->add_to_format(VS::ARRAY_FORMAT_COLOR); if (m.is_valid()) { Ref fm = m; if (fm.is_valid()) fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); } } } } } } if (p_prebake) return; g.baked = Ref( memnew( Mesh )); for(Map< Ref, Ref >::Element *E=surfaces.front();E;E=E->next()) { Ref st = E->get(); st->commit(g.baked); } g.bake_instance = VS::get_singleton()->instance_create(); VS::get_singleton()->instance_set_base(g.bake_instance,g.baked->get_rid()); if (is_inside_world()) _octant_enter_world(p_key); g.dirty=true; _queue_dirty_map(); } void GridMap::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_WORLD: { _update_area_instances(); for(Map::Element *E=octant_map.front();E;E=E->next()) { // IndexKey ik; // ik.key = E->key().indexkey; _octant_enter_world(E->key()); _octant_update(E->key()); } awaiting_update=false; last_transform=get_global_transform(); if (use_baked_light) { _find_baked_light(); } } break; case NOTIFICATION_TRANSFORM_CHANGED: { Transform new_xform = get_global_transform(); if (new_xform==last_transform) break; //update run for(Map::Element *E=octant_map.front();E;E=E->next()) { _octant_transform(E->key()); } last_transform=new_xform; } break; case NOTIFICATION_EXIT_WORLD: { for(Map::Element *E=octant_map.front();E;E=E->next()) { _octant_exit_world(E->key()); } if (use_baked_light) { if (baked_light_instance) { baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); baked_light_instance=NULL; } _baked_light_changed(); } //_queue_dirty_map(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS); //_update_dirty_map_callback(); //_update_area_instances(); } break; case NOTIFICATION_ENTER_TREE: { Spatial *c=this; while(c) { navigation=c->cast_to(); if (navigation) { break; } c=c->get_parent()->cast_to(); } if(navigation){ for(Map::Element *E=octant_map.front();E;E=E->next()) { if (navigation) { _octant_enter_tree(E->key()); } } } _queue_dirty_map(); } break; case NOTIFICATION_EXIT_TREE: { for(Map::Element *E=octant_map.front();E;E=E->next()) { if (navigation) { _octant_clear_navmesh(E->key()); } } navigation=NULL; } break; } } void GridMap::_queue_dirty_map() { if (awaiting_update) return; if (is_inside_world()) { MessageQueue::get_singleton()->push_call(this,"_update_dirty_map_callback"); awaiting_update=true; } } void GridMap::_recreate_octant_data() { Map cell_copy=cell_map; _clear_internal(true); for (Map::Element *E=cell_copy.front();E;E=E->next()) { set_cell_item(E->key().x,E->key().y,E->key().z,E->get().item,E->get().rot); } } void GridMap::_clear_internal(bool p_keep_areas) { for(Map::Element *E=octant_map.front();E;E=E->next()) { if (is_inside_world()) _octant_exit_world(E->key()); for (Map::Element *F=E->get()->items.front();F;F=F->next()) { VS::get_singleton()->free(F->get().multimesh_instance); } //unbake just in case if (E->get()->bake_instance.is_valid()) VS::get_singleton()->free(E->get()->bake_instance); if (E->get()->collision_debug.is_valid()) VS::get_singleton()->free(E->get()->collision_debug); if (E->get()->collision_debug_instance.is_valid()) VS::get_singleton()->free(E->get()->collision_debug_instance); PhysicsServer::get_singleton()->free(E->get()->static_body); memdelete(E->get()); } octant_map.clear(); cell_map.clear(); if (p_keep_areas) return; for (Map::Element *E=area_map.front();E;E=E->next()) { VS::get_singleton()->free(E->get()->base_portal); VS::get_singleton()->free(E->get()->instance); for(int i=0;iget()->portals.size();i++) { VS::get_singleton()->free(E->get()->portals[i].instance); } memdelete(E->get()); } } void GridMap::clear() { _clear_internal(); } void GridMap::resource_changed(const RES& p_res) { _recreate_octant_data(); } void GridMap::_update_dirty_map_callback() { if (!awaiting_update) return; for(Map::Element *E=octant_map.front();E;E=E->next()) { _octant_update(E->key()); } awaiting_update=false; } void GridMap::_bind_methods() { ClassDB::bind_method(_MD("set_theme","theme:MeshLibrary"),&GridMap::set_theme); ClassDB::bind_method(_MD("get_theme:MeshLibrary"),&GridMap::get_theme); ClassDB::bind_method(_MD("set_bake","enable"),&GridMap::set_bake); ClassDB::bind_method(_MD("is_baking_enabled"),&GridMap::is_baking_enabled); ClassDB::bind_method(_MD("set_cell_size","size"),&GridMap::set_cell_size); ClassDB::bind_method(_MD("get_cell_size"),&GridMap::get_cell_size); ClassDB::bind_method(_MD("set_octant_size","size"),&GridMap::set_octant_size); ClassDB::bind_method(_MD("get_octant_size"),&GridMap::get_octant_size); ClassDB::bind_method(_MD("set_cell_item","x","y","z","item","orientation"),&GridMap::set_cell_item,DEFVAL(0)); ClassDB::bind_method(_MD("get_cell_item","x","y","z"),&GridMap::get_cell_item); ClassDB::bind_method(_MD("get_cell_item_orientation","x","y","z"),&GridMap::get_cell_item_orientation); // ClassDB::bind_method(_MD("_recreate_octants"),&GridMap::_recreate_octants); ClassDB::bind_method(_MD("_update_dirty_map_callback"),&GridMap::_update_dirty_map_callback); ClassDB::bind_method(_MD("resource_changed","resource"),&GridMap::resource_changed); ClassDB::bind_method(_MD("set_center_x","enable"),&GridMap::set_center_x); ClassDB::bind_method(_MD("get_center_x"),&GridMap::get_center_x); ClassDB::bind_method(_MD("set_center_y","enable"),&GridMap::set_center_y); ClassDB::bind_method(_MD("get_center_y"),&GridMap::get_center_y); ClassDB::bind_method(_MD("set_center_z","enable"),&GridMap::set_center_z); ClassDB::bind_method(_MD("get_center_z"),&GridMap::get_center_z); ClassDB::bind_method(_MD("set_clip","enabled","clipabove","floor","axis"),&GridMap::set_clip,DEFVAL(true),DEFVAL(0),DEFVAL(Vector3::AXIS_X)); ClassDB::bind_method(_MD("create_area","id","area"),&GridMap::create_area); ClassDB::bind_method(_MD("area_get_bounds","area","bounds"),&GridMap::area_get_bounds); ClassDB::bind_method(_MD("area_set_exterior_portal","area","enable"),&GridMap::area_set_exterior_portal); ClassDB::bind_method(_MD("area_set_name","area","name"),&GridMap::area_set_name); ClassDB::bind_method(_MD("area_get_name","area"),&GridMap::area_get_name); ClassDB::bind_method(_MD("area_is_exterior_portal","area"),&GridMap::area_is_exterior_portal); ClassDB::bind_method(_MD("area_set_portal_disable_distance","area","distance"),&GridMap::area_set_portal_disable_distance); ClassDB::bind_method(_MD("area_get_portal_disable_distance","area"),&GridMap::area_get_portal_disable_distance); ClassDB::bind_method(_MD("area_set_portal_disable_color","area","color"),&GridMap::area_set_portal_disable_color); ClassDB::bind_method(_MD("area_get_portal_disable_color","area"),&GridMap::area_get_portal_disable_color); ClassDB::bind_method(_MD("erase_area","area"),&GridMap::erase_area); ClassDB::bind_method(_MD("get_unused_area_id","area"),&GridMap::get_unused_area_id); ClassDB::bind_method(_MD("bake_geometry"),&GridMap::bake_geometry); ClassDB::bind_method(_MD("_baked_light_changed"),&GridMap::_baked_light_changed); ClassDB::bind_method(_MD("set_use_baked_light","use"),&GridMap::set_use_baked_light); ClassDB::bind_method(_MD("is_using_baked_light","use"),&GridMap::is_using_baked_light); ClassDB::bind_method(_MD("_get_baked_light_meshes"),&GridMap::_get_baked_light_meshes); ClassDB::set_method_flags("GridMap","bake_geometry",METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); ClassDB::bind_method(_MD("clear"),&GridMap::clear); BIND_CONSTANT( INVALID_CELL_ITEM ); } void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) { if (!p_enabled && !clip) return; if (clip && p_enabled && clip_floor==p_floor && p_clip_above==clip_above && p_axis==clip_axis) return; clip=p_enabled; clip_floor=p_floor; clip_axis=p_axis; clip_above=p_clip_above; //make it all update for(Map::Element *E=octant_map.front();E;E=E->next()) { Octant *g=E->get(); g->dirty=true; } awaiting_update=true; _update_dirty_map_callback(); } void GridMap::_update_areas() { //clear the portals for(Map::Element *E=area_map.front();E;E=E->next()) { //this should somehow be faster... Area& a=*E->get(); a.portals.clear(); if (a.instance.is_valid()) { VisualServer::get_singleton()->free(a.instance); a.instance=RID(); } } //test all areas against all areas and create portals - this sucks (slow :( ) for(Map::Element *E=area_map.front();E;E=E->next()) { Area& a=*E->get(); if (a.exterior_portal) //that's pretty much all it does... yes it is continue; Vector3 from_a(a.from.x,a.from.y,a.from.z); Vector3 to_a(a.to.x,a.to.y,a.to.z); for(Map::Element *F=area_map.front();F;F=F->next()) { Area& b=*F->get(); Vector3 from_b(b.from.x,b.from.y,b.from.z); Vector3 to_b(b.to.x,b.to.y,b.to.z); // initially test intersection and discards int axis=-1; float sign=0; bool valid=true; Vector3 axmin,axmax; for(int i=0;i<3;i++) { if (from_a[i]==to_b[i]) { if (axis!=-1) { valid=false; break; } axis=i; sign=-1; } else if (from_b[i]==to_a[i]) { if (axis!=-1) { valid=false; break; } axis=i; sign=+1; } if (from_a[i] > to_b[i] || to_a[i] < from_b[i] ) { valid=false; break; } else { axmin[i]= ( from_a[i] > from_b[i] ) ? from_a[i] :from_b[i]; axmax[i]= ( to_a[i] < to_b[i] ) ? to_a[i] :to_b[i]; } } if (axis==-1 || !valid) continue; Transform xf; for(int i=0;i<3;i++) { int ax=(axis+i)%3; Vector3 axis_vec; float scale = (i==0)?sign:((axmax[ax]-axmin[ax])*cell_size); axis_vec[ax]=scale; xf.basis.set_axis((2+i)%3,axis_vec); xf.origin[i]=axmin[i]*cell_size; } Area::Portal portal; portal.xform=xf; a.portals.push_back(portal); } } _update_area_instances(); } void GridMap::_update_area_instances() { Transform base_xform; if (_in_tree) base_xform=get_global_transform(); for(Map::Element *E=area_map.front();E;E=E->next()) { //this should somehow be faster... Area& a=*E->get(); if (a.instance.is_valid()!=_in_tree) { if (!_in_tree) { for(int i=0;ifree(p.instance); p.instance=RID(); } VisualServer::get_singleton()->free(a.instance); a.instance=RID(); } else { //a.instance = VisualServer::get_singleton()->instance_create2(base_room,get_world()->get_scenario()); for(int i=0;iinstance_create2(a.base_portal,get_world()->get_scenario()); VisualServer::get_singleton()->instance_set_room(p.instance,a.instance); } } } if (a.instance.is_valid()) { Transform xform; Vector3 from_a(a.from.x,a.from.y,a.from.z); Vector3 to_a(a.to.x,a.to.y,a.to.z); for(int i=0;i<3;i++) { xform.origin[i]=from_a[i]*cell_size; Vector3 s; s[i]=(to_a[i]-from_a[i])*cell_size; xform.basis.set_axis(i,s); } VisualServer::get_singleton()->instance_set_transform(a.instance,base_xform * xform); for(int i=0;iinstance_set_transform(p.instance,base_xform * xform); } } } } Error GridMap::create_area(int p_id,const AABB& p_bounds) { ERR_FAIL_COND_V(area_map.has(p_id),ERR_ALREADY_EXISTS); ERR_EXPLAIN("ID 0 is taken as global area, start from 1"); ERR_FAIL_COND_V(p_id==0,ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_bounds.has_no_area(),ERR_INVALID_PARAMETER); // FIRST VALIDATE AREA IndexKey from,to; from.x=p_bounds.pos.x; from.y=p_bounds.pos.y; from.z=p_bounds.pos.z; to.x=p_bounds.pos.x+p_bounds.size.x; to.y=p_bounds.pos.y+p_bounds.size.y; to.z=p_bounds.pos.z+p_bounds.size.z; for(Map::Element *E=area_map.front();E;E=E->next()) { //this should somehow be faster... Area& a=*E->get(); //does it interset with anything else? if ( from.x >= a.to.x || to.x <= a.from.x || from.y >= a.to.y || to.y <= a.from.y || from.z >= a.to.z || to.z <= a.from.z ) { // all good } else { return ERR_INVALID_PARAMETER; } } Area *area = memnew( Area ); area->from=from; area->to=to; area->portal_disable_distance=0; area->exterior_portal=false; area->name="Area "+itos(p_id); area_map[p_id]=area; _recreate_octant_data(); return OK; } AABB GridMap::area_get_bounds(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area),AABB()); const Area *a = area_map[p_area]; AABB aabb; aabb.pos=Vector3(a->from.x,a->from.y,a->from.z); aabb.size=Vector3(a->to.x,a->to.y,a->to.z)-aabb.pos; return aabb; } void GridMap::area_set_name(int p_area,const String& p_name) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->name=p_name; } String GridMap::area_get_name(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area),""); const Area *a = area_map[p_area]; return a->name; } void GridMap::area_set_exterior_portal(int p_area,bool p_enable) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; if (a->exterior_portal==p_enable) return; a->exterior_portal=p_enable; _recreate_octant_data(); } bool GridMap::area_is_exterior_portal(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area),false); const Area *a = area_map[p_area]; return a->exterior_portal; } void GridMap::area_set_portal_disable_distance(int p_area, float p_distance) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->portal_disable_distance=p_distance; } float GridMap::area_get_portal_disable_distance(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area),0); const Area *a = area_map[p_area]; return a->portal_disable_distance; } void GridMap::area_set_portal_disable_color(int p_area, Color p_color) { ERR_FAIL_COND(!area_map.has(p_area)); Area *a = area_map[p_area]; a->portal_disable_color=p_color; } Color GridMap::area_get_portal_disable_color(int p_area) const { ERR_FAIL_COND_V(!area_map.has(p_area),Color()); const Area *a = area_map[p_area]; return a->portal_disable_color; } void GridMap::get_area_list(List *p_areas) const { for(const Map::Element *E=area_map.front();E;E=E->next()) { p_areas->push_back(E->key()); } } GridMap::Area::Portal::~Portal() { if (instance.is_valid()) VisualServer::get_singleton()->free(instance); } GridMap::Area::Area() { base_portal=VisualServer::get_singleton()->portal_create(); Vector< Point2 > points; points.push_back( Point2( 0, 1 ) ); points.push_back( Point2( 1, 1 ) ); points.push_back( Point2( 1, 0 ) ); points.push_back( Point2( 0, 0 ) ); VisualServer::get_singleton()->portal_set_shape(base_portal,points); } GridMap::Area::~Area() { if (instance.is_valid()) VisualServer::get_singleton()->free(instance); VisualServer::get_singleton()->free(base_portal); } void GridMap::erase_area(int p_area) { ERR_FAIL_COND(!area_map.has(p_area)); Area* a=area_map[p_area]; memdelete(a); area_map.erase(p_area); _recreate_octant_data(); } int GridMap::get_unused_area_id() const { if (area_map.empty()) return 1; else return area_map.back()->key()+1; } void GridMap::set_bake(bool p_bake) { bake=p_bake; if (bake==false) { for(Map::Element *E=octant_map.front();E;E=E->next()) { _octant_clear_baked(E->key()); } } } bool GridMap::is_baking_enabled() const { return bake; } void GridMap::set_cell_scale(float p_scale) { cell_scale=p_scale; _queue_dirty_map(); } float GridMap::get_cell_scale() const{ return cell_scale; } void GridMap::bake_geometry() { //used to compute vertex occlusion Ref tmesh; Vector lights; if (true) { List vertices; for(Map::Element *E=octant_map.front();E;E=E->next()) { _octant_bake(E->key(),tmesh,lights,&vertices); } PoolVector vv; vv.fill_with(vertices); //print_line("TOTAL VERTICES: "+itos(vv.size())); tmesh = Ref( memnew( TriangleMesh )); tmesh->create(vv); for(int i=0;icast_to()) { Light *l = get_child(i)->cast_to(); BakeLight bl; for(int i=0;iget_parameter(Light::Parameter(i)); } Transform t=l->get_global_transform(); bl.pos=t.origin; bl.dir=t.basis.get_axis(2); bl.type=l->get_light_type(); lights.push_back(bl); } } } int idx=0; for(Map::Element *E=octant_map.front();E;E=E->next()) { if (E->get()->baked.is_valid()) _octant_clear_baked(E->key()); _octant_bake(E->key(),tmesh,lights); print_line("baking "+itos(idx)+"/"+itos(octant_map.size())); idx++; } } void GridMap::_baked_light_changed() { // if (!baked_light_instance) // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID()); // else // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance()); for(Map::Element *E=octant_map.front();E;E=E->next()) { for(Map::Element *F=E->get()->items.front();F;F=F->next()) { VS::get_singleton()->instance_geometry_set_baked_light(F->get().multimesh_instance,baked_light_instance?baked_light_instance->get_baked_light_instance():RID()); } } } void GridMap::_find_baked_light() { Node *n=get_parent(); while(n) { BakedLightInstance *bl=n->cast_to(); if (bl) { baked_light_instance=bl; baked_light_instance->connect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); _baked_light_changed(); return; } n=n->get_parent(); } _baked_light_changed(); } Array GridMap::_get_baked_light_meshes() { if (theme.is_null()) return Array(); Vector3 ofs(cell_size*0.5*int(center_x),cell_size*0.5*int(center_y),cell_size*0.5*int(center_z)); Array meshes; for (Map::Element *E=cell_map.front();E;E=E->next()) { int id = E->get().item; if (!theme->has_item(id)) continue; Ref mesh=theme->get_item_mesh(id); if (mesh.is_null()) continue; IndexKey ik=E->key(); Vector3 cellpos = Vector3(ik.x,ik.y,ik.z ); Transform xform; xform.basis.set_orthogonal_index(E->get().rot); xform.set_origin( cellpos*cell_size+ofs); xform.basis.scale(Vector3(cell_scale,cell_scale,cell_scale)); meshes.push_back(xform); meshes.push_back(mesh); } return meshes; } void GridMap::set_use_baked_light(bool p_use) { if (use_baked_light==p_use) return; use_baked_light=p_use; if (is_inside_world()) { if (!p_use) { if (baked_light_instance) { baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); baked_light_instance=NULL; } _baked_light_changed(); } else { _find_baked_light(); } } } bool GridMap::is_using_baked_light() const{ return use_baked_light; } GridMap::GridMap() { cell_size=2; octant_size=4; awaiting_update=false; _in_tree=false; center_x=true; center_y=true; center_z=true; clip=false; clip_floor=0; clip_axis=Vector3::AXIS_Z; clip_above=true; baked_lock=false; bake=false; cell_scale=1.0; baked_light_instance=NULL; use_baked_light=false; navigation = NULL; } GridMap::~GridMap() { if (!theme.is_null()) theme->unregister_owner(this); clear(); }