/*************************************************************************/
/*  gltf_light.h                                                         */
/*************************************************************************/
/*                       This file is part of:                           */
/*                           GODOT ENGINE                                */
/*                      https://godotengine.org                          */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */
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/*************************************************************************/

#ifndef GLTF_LIGHT_H
#define GLTF_LIGHT_H

#include "core/config/engine.h"
#include "core/io/resource.h"

class GLTFLight : public Resource {
	GDCLASS(GLTFLight, Resource)
	friend class GLTFDocument;

protected:
	static void _bind_methods();

private:
	Color color = Color(1.0f, 1.0f, 1.0f);
	float intensity = 1.0f;
	String light_type;
	float range = INFINITY;
	float inner_cone_angle = 0.0f;
	float outer_cone_angle = Math_TAU / 8.0f;

public:
	Color get_color();
	void set_color(Color p_color);

	float get_intensity();
	void set_intensity(float p_intensity);

	String get_light_type();
	void set_light_type(String p_light_type);

	float get_range();
	void set_range(float p_range);

	float get_inner_cone_angle();
	void set_inner_cone_angle(float p_inner_cone_angle);

	float get_outer_cone_angle();
	void set_outer_cone_angle(float p_outer_cone_angle);
};

#endif // GLTF_LIGHT_H