/*************************************************************************/ /* gltf_document_extension.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GLTF_DOCUMENT_EXTENSION_H #define GLTF_DOCUMENT_EXTENSION_H #include "gltf_state.h" #include "structures/gltf_node.h" class GLTFDocumentExtension : public Resource { GDCLASS(GLTFDocumentExtension, Resource); protected: static void _bind_methods(); public: virtual Error import_preflight(Ref p_state); virtual Error import_post_parse(Ref p_state); virtual Error export_post(Ref p_state); virtual Error import_post(Ref p_state, Node *p_node); virtual Error export_preflight(Node *p_state); virtual Error import_node(Ref p_state, Ref p_gltf_node, Dictionary &r_json, Node *p_node); virtual Error export_node(Ref p_state, Ref p_gltf_node, Dictionary &r_json, Node *p_node); GDVIRTUAL1R(int, _import_preflight, Ref); GDVIRTUAL1R(int, _import_post_parse, Ref); GDVIRTUAL4R(int, _import_node, Ref, Ref, Dictionary, Node *); GDVIRTUAL2R(int, _import_post, Ref, Node *); GDVIRTUAL1R(int, _export_preflight, Node *); GDVIRTUAL4R(int, _export_node, Ref, Ref, Dictionary, Node *); GDVIRTUAL1R(int, _export_post, Ref); }; #endif // GLTF_DOCUMENT_EXTENSION_H