/*************************************************************************/
/*  gltf_camera.cpp                                                      */
/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */
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#include "gltf_camera.h"

void GLTFCamera::_bind_methods() {
	ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective);
	ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective);
	ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size);
	ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size);
	ClassDB::bind_method(D_METHOD("get_depth_far"), &GLTFCamera::get_depth_far);
	ClassDB::bind_method(D_METHOD("set_depth_far", "zdepth_far"), &GLTFCamera::set_depth_far);
	ClassDB::bind_method(D_METHOD("get_depth_near"), &GLTFCamera::get_depth_near);
	ClassDB::bind_method(D_METHOD("set_depth_near", "zdepth_near"), &GLTFCamera::set_depth_near);

	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_far"), "set_depth_far", "get_depth_far"); // float
	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth_near"), "set_depth_near", "get_depth_near"); // float
}