/*************************************************************************/ /* gltf_document_extension.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gltf_document_extension.h" void GLTFDocumentExtension::_bind_methods() { // Import process. GDVIRTUAL_BIND(_import_preflight, "state", "extensions"); GDVIRTUAL_BIND(_get_supported_extensions); GDVIRTUAL_BIND(_parse_node_extensions, "state", "gltf_node", "extensions"); GDVIRTUAL_BIND(_generate_scene_node, "state", "gltf_node", "scene_parent"); GDVIRTUAL_BIND(_import_post_parse, "state"); GDVIRTUAL_BIND(_import_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_import_post, "state", "root"); // Export process. GDVIRTUAL_BIND(_export_preflight, "state", "root"); GDVIRTUAL_BIND(_convert_scene_node, "state", "gltf_node", "scene_node"); GDVIRTUAL_BIND(_export_node, "state", "gltf_node", "json", "node"); GDVIRTUAL_BIND(_export_post, "state"); } // Import process. Error GLTFDocumentExtension::import_preflight(Ref p_state, Vector p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_import_preflight, p_state, p_extensions, err); return Error(err); } Vector GLTFDocumentExtension::get_supported_extensions() { Vector ret; GDVIRTUAL_CALL(_get_supported_extensions, ret); return ret; } Error GLTFDocumentExtension::parse_node_extensions(Ref p_state, Ref p_gltf_node, Dictionary &p_extensions) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_parse_node_extensions, p_state, p_gltf_node, p_extensions, err); return Error(err); } Node3D *GLTFDocumentExtension::generate_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_parent) { ERR_FAIL_NULL_V(p_state, nullptr); ERR_FAIL_NULL_V(p_gltf_node, nullptr); ERR_FAIL_NULL_V(p_scene_parent, nullptr); Node3D *ret_node = nullptr; GDVIRTUAL_CALL(_generate_scene_node, p_state, p_gltf_node, p_scene_parent, ret_node); return ret_node; } Error GLTFDocumentExtension::import_post_parse(Ref p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_import_post_parse, p_state, err); return Error(err); } Error GLTFDocumentExtension::import_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_import_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } Error GLTFDocumentExtension::import_post(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_import_post, p_state, p_root, err); return Error(err); } // Export process. Error GLTFDocumentExtension::export_preflight(Ref p_state, Node *p_root) { ERR_FAIL_NULL_V(p_root, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_export_preflight, p_state, p_root, err); return Error(err); } void GLTFDocumentExtension::convert_scene_node(Ref p_state, Ref p_gltf_node, Node *p_scene_node) { ERR_FAIL_NULL(p_state); ERR_FAIL_NULL(p_gltf_node); ERR_FAIL_NULL(p_scene_node); GDVIRTUAL_CALL(_convert_scene_node, p_state, p_gltf_node, p_scene_node); } Error GLTFDocumentExtension::export_node(Ref p_state, Ref p_gltf_node, Dictionary &r_dict, Node *p_node) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_gltf_node, ERR_INVALID_PARAMETER); ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_export_node, p_state, p_gltf_node, r_dict, p_node, err); return Error(err); } Error GLTFDocumentExtension::export_post(Ref p_state) { ERR_FAIL_NULL_V(p_state, ERR_INVALID_PARAMETER); int err = OK; GDVIRTUAL_CALL(_export_post, p_state, err); return Error(err); }