<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFState" inherits="Resource" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_accessors">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_animation_player">
			<return type="AnimationPlayer" />
			<argument index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_animation_players_count">
			<return type="int" />
			<argument index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_animations">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_buffer_views">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_cameras">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_images">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_lights">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_materials">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_meshes">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_nodes">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_scene_node">
			<return type="Node" />
			<argument index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_skeleton_to_node">
			<return type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="get_skeletons">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_skins">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_textures">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_unique_animation_names">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="get_unique_names">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="set_accessors">
			<return type="void" />
			<argument index="0" name="accessors" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_animations">
			<return type="void" />
			<argument index="0" name="animations" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_buffer_views">
			<return type="void" />
			<argument index="0" name="buffer_views" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_cameras">
			<return type="void" />
			<argument index="0" name="cameras" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_images">
			<return type="void" />
			<argument index="0" name="images" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_lights">
			<return type="void" />
			<argument index="0" name="lights" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_materials">
			<return type="void" />
			<argument index="0" name="materials" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_meshes">
			<return type="void" />
			<argument index="0" name="meshes" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_nodes">
			<return type="void" />
			<argument index="0" name="nodes" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_skeleton_to_node">
			<return type="void" />
			<argument index="0" name="skeleton_to_node" type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="set_skeletons">
			<return type="void" />
			<argument index="0" name="skeletons" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_skins">
			<return type="void" />
			<argument index="0" name="skins" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_textures">
			<return type="void" />
			<argument index="0" name="textures" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_unique_animation_names">
			<return type="void" />
			<argument index="0" name="unique_animation_names" type="Array" />
			<description>
			</description>
		</method>
		<method name="set_unique_names">
			<return type="void" />
			<argument index="0" name="unique_names" type="Array" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[]">
		</member>
		<member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()">
		</member>
		<member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
		</member>
		<member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
		</member>
		<member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
		</member>
		<member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[]">
		</member>
		<member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="&quot;&quot;">
		</member>
		<member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
		</member>
	</members>
	<constants>
	</constants>
</class>