<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFState" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="add_used_extension"> <return type="void" /> <param index="0" name="extension_name" type="String" /> <param index="1" name="required" type="bool" /> <description> Appends an extension to the list of extensions used by this GLTF file during serialization. If [param required] is true, the extension will also be added to the list of required extensions. Do not run this in [method GLTFDocumentExtension._export_post], as that stage is too late to add extensions. The final list is sorted alphabetically. </description> </method> <method name="get_accessors"> <return type="GLTFAccessor[]" /> <description> </description> </method> <method name="get_animation_player"> <return type="AnimationPlayer" /> <param index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_animation_players_count"> <return type="int" /> <param index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_animations"> <return type="GLTFAnimation[]" /> <description> </description> </method> <method name="get_buffer_views"> <return type="GLTFBufferView[]" /> <description> </description> </method> <method name="get_cameras"> <return type="GLTFCamera[]" /> <description> </description> </method> <method name="get_images"> <return type="Texture2D[]" /> <description> </description> </method> <method name="get_lights"> <return type="GLTFLight[]" /> <description> </description> </method> <method name="get_materials"> <return type="BaseMaterial3D[]" /> <description> </description> </method> <method name="get_meshes"> <return type="GLTFMesh[]" /> <description> </description> </method> <method name="get_nodes"> <return type="GLTFNode[]" /> <description> </description> </method> <method name="get_scene_node"> <return type="Node" /> <param index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_skeleton_to_node"> <return type="Dictionary" /> <description> </description> </method> <method name="get_skeletons"> <return type="GLTFSkeleton[]" /> <description> </description> </method> <method name="get_skins"> <return type="GLTFSkin[]" /> <description> </description> </method> <method name="get_textures"> <return type="GLTFTexture[]" /> <description> </description> </method> <method name="get_unique_animation_names"> <return type="String[]" /> <description> </description> </method> <method name="get_unique_names"> <return type="String[]" /> <description> </description> </method> <method name="set_accessors"> <return type="void" /> <param index="0" name="accessors" type="GLTFAccessor[]" /> <description> </description> </method> <method name="set_animations"> <return type="void" /> <param index="0" name="animations" type="GLTFAnimation[]" /> <description> </description> </method> <method name="set_buffer_views"> <return type="void" /> <param index="0" name="buffer_views" type="GLTFBufferView[]" /> <description> </description> </method> <method name="set_cameras"> <return type="void" /> <param index="0" name="cameras" type="GLTFCamera[]" /> <description> </description> </method> <method name="set_images"> <return type="void" /> <param index="0" name="images" type="Texture2D[]" /> <description> </description> </method> <method name="set_lights"> <return type="void" /> <param index="0" name="lights" type="GLTFLight[]" /> <description> </description> </method> <method name="set_materials"> <return type="void" /> <param index="0" name="materials" type="BaseMaterial3D[]" /> <description> </description> </method> <method name="set_meshes"> <return type="void" /> <param index="0" name="meshes" type="GLTFMesh[]" /> <description> </description> </method> <method name="set_nodes"> <return type="void" /> <param index="0" name="nodes" type="GLTFNode[]" /> <description> </description> </method> <method name="set_skeleton_to_node"> <return type="void" /> <param index="0" name="skeleton_to_node" type="Dictionary" /> <description> </description> </method> <method name="set_skeletons"> <return type="void" /> <param index="0" name="skeletons" type="GLTFSkeleton[]" /> <description> </description> </method> <method name="set_skins"> <return type="void" /> <param index="0" name="skins" type="GLTFSkin[]" /> <description> </description> </method> <method name="set_textures"> <return type="void" /> <param index="0" name="textures" type="GLTFTexture[]" /> <description> </description> </method> <method name="set_unique_animation_names"> <return type="void" /> <param index="0" name="unique_animation_names" type="String[]" /> <description> </description> </method> <method name="set_unique_names"> <return type="void" /> <param index="0" name="unique_names" type="String[]" /> <description> </description> </method> </methods> <members> <member name="base_path" type="String" setter="set_base_path" getter="get_base_path" default=""""> </member> <member name="buffers" type="PackedByteArray[]" setter="set_buffers" getter="get_buffers" default="[]"> </member> <member name="create_animations" type="bool" setter="set_create_animations" getter="get_create_animations" default="true"> </member> <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray()"> </member> <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}"> </member> <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0"> </member> <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0"> </member> <member name="root_nodes" type="PackedInt32Array" setter="set_root_nodes" getter="get_root_nodes" default="PackedInt32Array()"> </member> <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default=""""> </member> <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false"> </member> </members> </class>