<?xml version="1.0" encoding="UTF-8" ?>
<class name="GLTFSkeleton" inherits="Resource" version="4.0">
	<brief_description>
	</brief_description>
	<description>
	</description>
	<tutorials>
	</tutorials>
	<methods>
		<method name="get_bone_attachment">
			<return type="BoneAttachment3D" />
			<argument index="0" name="idx" type="int" />
			<description>
			</description>
		</method>
		<method name="get_bone_attachment_count">
			<return type="int" />
			<description>
			</description>
		</method>
		<method name="get_godot_bone_node">
			<return type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="get_godot_skeleton">
			<return type="Skeleton3D" />
			<description>
			</description>
		</method>
		<method name="get_unique_names">
			<return type="Array" />
			<description>
			</description>
		</method>
		<method name="set_godot_bone_node">
			<return type="void" />
			<argument index="0" name="godot_bone_node" type="Dictionary" />
			<description>
			</description>
		</method>
		<method name="set_unique_names">
			<return type="void" />
			<argument index="0" name="unique_names" type="Array" />
			<description>
			</description>
		</method>
	</methods>
	<members>
		<member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()">
		</member>
		<member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()">
		</member>
	</members>
</class>