<?xml version="1.0" encoding="UTF-8" ?> <class name="GLTFSkeleton" inherits="Resource" version="4.0"> <brief_description> </brief_description> <description> </description> <tutorials> </tutorials> <methods> <method name="get_bone_attachment"> <return type="BoneAttachment3D" /> <argument index="0" name="idx" type="int" /> <description> </description> </method> <method name="get_bone_attachment_count"> <return type="int" /> <description> </description> </method> <method name="get_godot_bone_node"> <return type="Dictionary" /> <description> </description> </method> <method name="get_godot_skeleton"> <return type="Skeleton3D" /> <description> </description> </method> <method name="get_unique_names"> <return type="Array" /> <description> </description> </method> <method name="set_godot_bone_node"> <return type="void" /> <argument index="0" name="godot_bone_node" type="Dictionary" /> <description> </description> </method> <method name="set_unique_names"> <return type="void" /> <argument index="0" name="unique_names" type="Array" /> <description> </description> </method> </methods> <members> <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array()"> </member> <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array()"> </member> </members> </class>