#!/usr/bin/env python Import("env") Import("env_modules") env_gltf = env_modules.Clone() # Godot's own source files env_gltf.add_source_files(env.modules_sources, "*.cpp") env_gltf.add_source_files(env.modules_sources, "extensions/*.cpp") env_gltf.add_source_files(env.modules_sources, "structures/*.cpp") if env["tools"]: env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")