#!/usr/bin/env python

Import("env")
Import("env_modules")

env_gltf = env_modules.Clone()

# Godot source files
env_gltf.add_source_files(env.modules_sources, "*.cpp")
env_gltf.add_source_files(env.modules_sources, "structures/*.cpp")
SConscript("extensions/SCsub")
if env.editor_build:
    env_gltf.add_source_files(env.modules_sources, "editor/*.cpp")